Achieving ray-tracing physical accuracy with efficient rasterized Gaussian splatting
Establish whether rasterization-based 3D Gaussian splatting can attain physical accuracy comparable to volumetric ray-traced rendering of Gaussian primitives while preserving the high rendering efficiency characteristic of splatting-based pipelines.
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References
Despite this progress, achieving the physical accuracy of ray-traced approaches while maintaining the high efficiency of rasterization-based splatting remains an open problem.
— Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittance
(2512.11800 - MĂĽller et al., 12 Dec 2025) in Section 1, Introduction