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Efficient Ray Tracing of Gaussian Scenes and Semi-Transparent Surfaces

Develop efficient algorithms for ray tracing 3D Gaussian radiance fields and, more broadly, semi-transparent surfaces, achieving practical performance while preserving accurate image formation.

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Background

The paper motivates a shift from rasterization to ray tracing for particle-based radiance fields to support complex cameras, secondary rays, and stochastic sampling. However, it explicitly notes that efficiently ray tracing Gaussian scenes and semi-transparent surfaces is not yet a solved problem, motivating the specialized algorithm introduced in the work.

Prior approaches for semi-transparent particles and volumes are cited as either ineffective on dense, non-uniform particle reconstructions or as relying on approximations that harm differentiability or quality, underscoring the need for more efficient and accurate methods.

References

Efficiently ray tracing Gaussian scenes (and more generally semi-transparent surfaces) is not a solved problem .

3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes (2407.07090 - Moenne-Loccoz et al., 9 Jul 2024) in Section 1 (Introduction)