Efficient Ray Tracing of Gaussian Scenes and Semi-Transparent Surfaces
Develop efficient algorithms for ray tracing 3D Gaussian radiance fields and, more broadly, semi-transparent surfaces, achieving practical performance while preserving accurate image formation.
References
Efficiently ray tracing Gaussian scenes (and more generally semi-transparent surfaces) is not a solved problem .
Handling multiple mirrors or higher-order inter-reflection effects would require extending the geometric projection stage, which we leave for future work.
For indoor multipath-dominated environments where second- and third-order reflections carry comparable energy to direct returns, multi-bounce path tracing in the style of MC ray tracers (e.g., Sionna~RT) would remain necessary; integrating the closed-form BSDF + PSF splatting recipe into a multi-bounce framework is open.