Generalizing ray-distortion rendering to visualize deformations on diverse neural surface representations
Develop a rendering method that visualizes deformations or fracture on neural surface representations by generalizing ray-distortion approaches (e.g., non-linear sphere tracing for deformed signed distance fields) to a broad range of surface formats, so that deformation visualization integrates with existing neural rendering pipelines across representations such as neural implicits, point clouds, Neural Radiance Fields, and Gaussian splats.
References
One remaining fundamental problem is how to visualize deformation or fracture on neural surfaces. To just visualize it, one may sample point clouds on the fine surface using our method (Figure \ref{fig:sampling}), but this cannot leverage the existing neural rendering pipeline. One potential solution is to distort the rays accordingly to the deformation , but it is unclear how to generalize them to various surface representations.