Assess benefits of dedicated GPU texture hardware for textured Gaussian Splatting
Determine whether leveraging dedicated GPU texture hardware capabilities (e.g., hardware texture samplers and caches) yields measurable training or rendering performance improvements for the authors’ textured 2D Gaussian Splatting renderer implemented in CUDA, and ascertain under which platforms and hardware classes (such as WebGL-based renderers and low-end devices) such acceleration is effective.
References
We did not investigate the use of dedicated GPU hardware capabilities for texture. Given that our implementation of textured Gaussian Splatting uses a custom CUDA renderer, it is unclear how beneficial this would actually be. However, for the case, e.g., of WebGL renderers, this may be a much more interesting direction that could allow accelerated rendering, especially in the case of low-end hardware.