Representation of rolling shutter within EWA splatting
Determine how to represent time-dependent rolling shutter camera effects within the EWA splatting formulation used to project 3D Gaussian particles onto the image plane in 3D Gaussian Splatting, so that the rasterization approach can accommodate rolling shutter.
References
Moreover, it is unclear how to even represent time-dependent effect such as rolling-shutter within the EWA splatting formulation.
                — 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
                
                (2412.12507 - Wu et al., 17 Dec 2024) in Section 1 (Introduction)