Developing more precise per-Gaussian normal estimation
Develop more precise per-Gaussian surface normal estimation techniques for ray-tracing-based Gaussian splatting, including HybridSplat, to improve reflection modeling fidelity and mitigate the current need for better normals highlighted by the authors.
References
One main drawbacks of our reflection-baked Gaussian tracing comes from the very near-field reflections in single object scenario, and also more precise Gaussian normal estimation are still needed as like other ray-tracing Gaussian splatting methods, which we leave for future works.
Such scenes would require detecting multiple distinct specular reflections to compute several surface normals. This introduces a correspondence problem, as it must be determined which specular reflection originates from which light source. Thus, a more complex reconstruction strategy is required, and hence remains a subject for future work.