Shape extraction from Gaussian primitives
Determine a principled procedure for extracting 3D shape (e.g., depth or surfaces) directly from the 3D Gaussian primitives used in Gaussian Splatting, replacing heuristic rules and enabling reliable, multi-view-consistent reconstruction.
References
However, shape extraction from Gaussian primitives remains an open problem.
— Geometry-Grounded Gaussian Splatting
(2601.17835 - Zhang et al., 25 Jan 2026) in Abstract
The unresolved problem is how measurable geometry can be defined within the Gaussian representation and aligned with physical surfaces.
— Measurable Semantic 3D Gaussian Splatting with Joint Region and Depth Supervision for Interactive Building Inspection
(2610.13143 - Zhang et al., 9 Oct 2026) in Section 1, Introduction