Volumetric RGB and normal rendering under the stochastic-solid formulation
Develop a fully volumetric rendering formulation for RGB colors and surface normals for Gaussian Splatting that uses the stochastic-solid attenuation model for Gaussian primitives, replacing rasterization-based approximations to further improve reconstruction accuracy while maintaining efficiency.
References
Nevertheless, we believe that extending our volumetric formulation to RGB and normal rendering can further improve accuracy, which we leave for future work.
— Geometry-Grounded Gaussian Splatting
(2601.17835 - Zhang et al., 25 Jan 2026) in Section: Optimization with Stochastic Solids