Principled understanding and mitigation of WD-induced artifacts in 3D Gaussian Splatting
Establish the root causes of the web-like texture artifacts that arise when optimizing 3D Gaussian Splatting representations using Wasserstein Distortion as the primary training loss without pixel-level regularization, particularly in regions with few training samples and under tight splat-count constraints, and develop a principled remedy that suppresses these artifacts while preserving the perceptual benefits of Wasserstein Distortion.
References
Nevertheless, understanding and addressing the root cause and developing a more principled remedy remains an open question.
— Drop-In Perceptual Optimization for 3D Gaussian Splatting
(2603.23297 - Ozyilkan et al., 23 Mar 2026) in Discussion