Modeling 3DGS primitives with dual registration and rendering roles
Determine how a 3D Gaussian Splatting primitive should be modeled for registration when its covariance is also optimized by photometric error for rendering.
References
These covariances can be derived from RGB-D sensor uncertainty estimates , yet the question remains on how the primitive should be modeled in the 3DGS case, when it is also optimized by photometric error.
— Dual Covariance Gaussian Splatting SLAM: Decoupling Rendering and Registration for Robust Real-Time Tracking
(2609.25746 - Tan et al., 22 Sep 2026) in Section II, Related Work