Rig-free animation for arbitrary non-rigged 3D objects
Develop animation methods that apply rigging-based animation principles, which are effective for humans and some animals, to arbitrary non-rigged 3D objects without requiring predefined skeletal structures or kinematic rigs.
References
While well-established techniques exist for animating humans and, to some extent, animals, applying these principles to arbitrary, non-rigged objects remains an open challenge.
— Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Video
(2511.14848 - Bekor et al., 18 Nov 2025) in Section 1 (Introduction)