Scene-level mesh-based 4D modeling
Determine a mesh-based 4D generation and reconstruction framework that can generate and track separate mesh topologies for multiple objects at varying scales, handle inter-mesh physical constraints, and maintain temporal coherence when objects move independently with different deformation patterns across time.
References
Addressing these challenges remains an open problem for the research community.
First, the perception pipeline (FoundationPose) assumes rigid body geometry; extending this real-time digital twin to highly deformable environments, such as soft tissue, remains a significant computational challenge.
However, the lack of standardized protocols for evaluating temporal coherence, topology changes, and long-term consistency remains an open challenge in dynamic 4D reconstruction.
Another open research direction is to extend the framework to time-varying surfaces, e.g., to enable motion planning for surgical applications on human bodies whose pose is estimated online via parameterised meshes that evolve over time with the patient's movements.