Scene-level mesh-based 4D modeling
Determine a mesh-based 4D generation and reconstruction framework that can generate and track separate mesh topologies for multiple objects at varying scales, handle inter-mesh physical constraints, and maintain temporal coherence when objects move independently with different deformation patterns across time.
References
Addressing these challenges remains an open problem for the research community.
— Advances in 4D Representation: Geometry, Motion, and Interaction
(2510.19255 - Zhao et al., 22 Oct 2025) in Section 2.1.1 Mesh-Based Representations (Unstructured Representation) — Open Challenges