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MemSkill: Learning and Evolving Memory Skills for Self-Evolving Agents

Published 2 Feb 2026 in cs.CL, cs.AI, and cs.LG | (2602.02474v1)

Abstract: Most LLM agent memory systems rely on a small set of static, hand-designed operations for extracting memory. These fixed procedures hard-code human priors about what to store and how to revise memory, making them rigid under diverse interaction patterns and inefficient on long histories. To this end, we present \textbf{MemSkill}, which reframes these operations as learnable and evolvable memory skills, structured and reusable routines for extracting, consolidating, and pruning information from interaction traces. Inspired by the design philosophy of agent skills, MemSkill employs a \emph{controller} that learns to select a small set of relevant skills, paired with an LLM-based \emph{executor} that produces skill-guided memories. Beyond learning skill selection, MemSkill introduces a \emph{designer} that periodically reviews hard cases where selected skills yield incorrect or incomplete memories, and evolves the skill set by proposing refinements and new skills. Together, MemSkill forms a closed-loop procedure that improves both the skill-selection policy and the skill set itself. Experiments on LoCoMo, LongMemEval, HotpotQA, and ALFWorld demonstrate that MemSkill improves task performance over strong baselines and generalizes well across settings. Further analyses shed light on how skills evolve, offering insights toward more adaptive, self-evolving memory management for LLM agents.

Summary

  • The paper introduces a learnable and evolvable memory framework that replaces fixed memory operations with a skill bank managed by a controller, executor, and designer.
  • The paper employs reinforcement learning and LLM-guided evolution to optimize memory extraction and update, achieving state-of-the-art results on long-context and embodied benchmarks.
  • The paper demonstrates that evolving memory skills enhances adaptive memory management and promotes robust transfer across varied tasks and distribution shifts.

MemSkill: Learning and Evolving Memory Skills for Self-Evolving Agents

Motivation and Problem Formulation

Prevailing LLM agent memory architectures predominantly depend on static, manually-crafted primitives (e.g., add/update/delete/skip) and heuristic routines for memory extraction, consolidation, and pruning. Such designs encode strong human priors and fail to adapt to the diversity and scale of real-world, long-horizon LLM-agent interactions. These approaches are brittle under distribution shifts and interaction complexity, limiting both the efficiency and effectiveness of memory systems as agents encounter larger and more diverse histories.

MemSkill addresses this rigidity by reframing agent memory operations as a learnable and evolvable bank of memory skills. Memory skills are structured, reusable routines that specify when and how to extract, revise, or discard memory from interaction traces. This framework eliminates reliance on static procedural templates, instead elevating memory construction and management to a trainable abstraction governed by interaction data and task performance.

MemSkill Architecture

MemSkill comprises three integral modules:

  • Controller: Learns to select a compact, context-sensitive subset of skills from the evolving skill bank. At each processing step (span-level), the controller encodes the current text span and retrieved memories, computes compatibility scores with each skill, and selects a Top-K set using Gumbel-Top-K sampling. This process is compatible with a dynamically changing skill repertoire.
  • Executor: A fixed LLM-based module that receives the selected skills, current text span, and retrieved memories, generating skill-guided memory updates in a single forward pass. This formulation enables scalable memory construction, obviating repeated incremental operations typical of per-turn methods.
  • Designer: Periodically reviews hard failure cases accumulated during trace processing. Utilizing LLM-based analysis, the designer identifies missing or suboptimal memory behaviors, refines existing skills, and proposes new ones, progressively enhancing the expressivity and utility of the skill bank. The designer triggers an exploration phase for new skills and retains only those updates that yield improved training rewards.

The overall architecture alternates between learning to use the current skill bank (controller+executor) and evolving the skill bank itself (designer), yielding a closed-loop adaptation process.

Optimization and Training Protocols

The controller is trained via reinforcement learning with downstream task performance as the reward signal (e.g., F1, success rate). For each interaction trace, constructed memories are evaluated, and the resulting reward is assigned to the sequence of Top-K skill selection actions using policy-gradient objectives (PPO). The joint action probability for Top-K selection without replacement is computed to enable effective policy optimization and exploration under a mutating action space.

Skill evolution is orchestrated by the designer, which aggregates recent hard cases, clusters them by failure patterns, and issues actionable LLM-guided modifications to the skill bank. Only INSERT and UPDATE operations are evolved in this process, with DELETE and NOOP remaining fixed. A rollback/early-stop mechanism ensures monotonic improvement in skill bank quality.

Empirical Results

Experiments were conducted on established long-context and embodied agent benchmarks, including LoCoMo, LongMemEval, HotpotQA, and ALFWorld. MemSkill is compared to strong baselines: MemoryBank, A-MEM, Mem0, MemoryOS, and more.

Key results:

  • On conversational memory benchmarks (LoCoMo, LongMemEval), MemSkill achieves the highest LLM-judge (L-J) and F1 scores across models, demonstrating its superiority in memory extraction quality.
  • In embodied settings (ALFWorld, both seen/unseen splits), MemSkill yields the highest success rates, substantiating the practical benefit of adaptable, skill-guided memory for long-horizon action planning.
  • MemSkill exhibits strong generalization: skills learned on one dataset/model (e.g., LoCoMo with LLaMA) transfer robustly to others (e.g., LongMemEval, HotpotQA or Qwen), maintaining performance without retraining. This property underscores that the learned skills encode task-agnostic, reusable memory behaviors.
  • Ablation studies confirm that both the RL-trained controller and the LLM-based skill designer are critical—removing either results in substantial performance degradation. Skill evolution (especially the addition of new skills) is necessary to generalize beyond primitive memory operations.
  • Under pronounced distribution shift (dialogue → long-form QA, evaluated on HotpotQA), MemSkill continues to outperform MemoryOS and A-MEM, particularly as context length increases, indicating strong resilience to surface-form and task structure variation.
  • Case analysis reveals MemSkill’s capacity for domain specialization: dialogue-focused skills (temporal organization, activity tracking) contrast with ALFWorld skills (action constraints, object states/movements), reflecting task-driven, data-grounded skill adaptation.

Practical and Theoretical Implications

MemSkill's closed-loop adaptation framework provides significant theoretical and engineering advances for LLM agent memory:

  • Reduced Manual Priors: By learning both what to store and how to revise memory directly from interaction data, MemSkill eliminates the brittleness and rigidity of fixed procedural templates.
  • Skill-conditioned Composition: Flexible skill selection and composition enables more expressive memory construction, facilitating operation at variable granularity and efficient handling of extremely long contexts.
  • Evolvability and Self-Improvement: The skill bank evolves through explicit feedback on failure cases, mirroring realistic, lifelong agent learning. The explicit separation of controller (usage) and designer (structure evolution) suggests a pathway toward more interpretable, modular agent systems.
  • Generalization and Reusability: The ability to transfer learned skills within and across domains, as well as across LLM backbones, suggests an emergent property of skill-based memory abstractions: independence from low-level surface forms and strong task-agnostic adaptation.

Future Directions

This framework opens several avenues for future work:

  • Automated and continual skill evolution in open-ended, real-world deployment.
  • Extension of self-evolving skill abstractions beyond memory—for example, to tool use and planning modules.
  • Incorporation of adversarial and safety-aware designer protocols, enabling resilience against suboptimal or risky memory operations.
  • Study of interpretability and user control interfaces for skill banks, enabling human-in-the-loop memory supervision and safe deployment in sensitive applications.

Conclusion

MemSkill introduces an agent memory architecture in which reusable, composable memory skills supplant static, hand-designed routines. By unifying RL-based skill selection with continual, LLM-guided skill evolution, it achieves substantial improvements across both conversational and embodied agent benchmarks. The explicit, editable skill bank anchors interpretability and transferability, moving toward robust, adaptive, and self-improving agent memory systems. This paradigm offers promising opportunities for advancing the adaptability, autonomy, and practicality of LLM-driven agents operating over long interaction horizons (2602.02474).

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What is this paper about?

This paper introduces MemSkill, a new way for AI assistants (powered by LLMs) to remember important things from long conversations and tasks. Instead of using fixed, hand-made rules for memory (like always “add,” “update,” or “delete”), MemSkill teaches the AI to learn and improve “memory skills” over time—so it can choose what to remember, how to organize it, and when to clean it up, even as situations change.

What questions did the researchers ask?

The paper asks:

  • Can an AI learn how to manage its memory (what to store, how to update it, what to remove) instead of following rigid, pre-built rules?
  • Can these learned memory skills improve the AI’s performance on different tasks and across different kinds of interactions?
  • Can the set of skills grow and get better on its own as the AI encounters tough cases?

How did they do it?

The key idea: memory skills as a reusable toolbox

Imagine the AI has a toolbox of “memory skills.” Each skill is a small, reusable strategy—for example, “record a timeline of events” or “track where objects are.” When the AI reads a chunk of text from a conversation or a task, it chooses a few skills from the toolbox and uses them to write clean, helpful notes into its memory.

This is different from older systems that apply the same fixed steps every time. MemSkill lets the AI pick the most relevant tools for the situation and even invent new tools if it keeps struggling with certain kinds of problems.

The three main parts

Think of MemSkill as a team with three roles working together:

  • Controller: Like a coach who picks the best moves. It looks at the current text and the AI’s existing memories, then selects a small set of relevant skills (the “Top-K” best ones) to use right now.
  • Executor: Like a player who carries out the moves. This is the LLM that actually uses the chosen skills to write or edit memory in a structured way. It processes larger chunks (called “spans”) instead of going turn-by-turn, which makes it more efficient for long histories.
  • Designer: Like a skill inventor and editor. Every so often, it reviews “hard cases” where the AI’s memory didn’t help enough. Based on these tricky examples, it refines existing skills and proposes new ones—expanding and improving the toolbox over time.

Learning with feedback (reinforcement learning)

The controller learns which skills to pick by trying them and getting feedback (a “reward”) when the AI performs well on tasks that depend on memory—like answering questions correctly or completing multi-step actions. This style of learning from rewards is called reinforcement learning: do something, see how well it works, adjust to do better next time.

Processing larger spans instead of single turns

Instead of handling memory one message at a time, MemSkill processes bigger chunks of text (spans). This helps the AI capture bigger patterns, like timelines or relationships, without getting stuck doing repetitive work on every single turn.

What did they find?

Here are the main takeaways from tests on several benchmarks:

  • Better performance: MemSkill consistently beat strong baselines on conversational memory tests (like LoCoMo and LongMemEval) and on interactive, step-by-step tasks in virtual environments (ALFWorld). In simple terms, it helped the AI remember useful stuff and use it to do better.
  • Works across different AIs: Skills learned with one base model (LLaMA) transferred well to another (Qwen) without retraining, showing the skills are reusable and not tied to a single model.
  • Handles shifts in task style: Skills learned on dialogue-style data also worked on document-style questions (HotpotQA), even when the context got very long. Choosing more skills (like 7 instead of 3) helped in these tougher, longer settings.
  • Both parts matter: Removing the controller (randomly picking skills) or stopping the designer (no skill evolution) made results worse. Allowing only skill refinements helped, but adding new skills helped even more.

They also showed examples of evolved skills:

  • For conversations: “Capture Temporal Context” (record when things happen) and “Capture Activity Details” (who did what, where, and when).
  • For embodied tasks: “Track Object Location” and “Capture Action Constraints” (what must be true before doing an action).

Why does it matter?

MemSkill shows a path toward AI assistants that:

  • Adapt their memory strategies as they learn, instead of sticking to rigid rules.
  • Handle long, complex histories more efficiently by processing bigger chunks at a time.
  • Improve themselves by spotting and fixing what went wrong (closed-loop self-improvement).

This can help in real-world uses like personal assistants, tutors, customer support, and research tools—any situation where the AI needs to remember important details over many sessions without getting overwhelmed.

A quick note on responsibility: Better memory means we should be careful about what gets stored. Systems should avoid saving sensitive information unnecessarily and should give users clear tools to view and delete memories.

Knowledge Gaps

Knowledge gaps, limitations, and open questions

Below is a concise, actionable list of what remains missing, uncertain, or unexplored in the paper.

  • Dataset scale and representativeness: LoCoMo has only 10 long interactions and adversarial queries were removed; evaluate on larger, more diverse, real-world multi-session logs and include adversarial/noisy cases to test robustness.
  • Evaluation dependence on LLM judges: Correlate LLM-judge (L-J) with human evaluations; report inter-rater reliability and failure modes where L-J diverges from human judgments.
  • Cost and latency profiling: Quantify token usage, API calls, wall-clock latency, and compute costs for controller, executor, and designer across datasets; report amortized costs per task and per memory update.
  • Memory faithfulness and factuality: Measure precision/recall of extracted memories against ground truth spans, including hallucination rates and error taxonomy (e.g., temporal misalignment, entity conflation).
  • Memory bank growth dynamics: Track memory bank size over time, retention vs pruning, redundancy, and its effect on retrieval precision; propose and test automatic memory compaction/merging policies.
  • Skill bank bloat and pruning: Study growth, redundancy, and obsolescence of skills; develop methods to prune, merge, or retire skills (and quantify impact on performance and selection efficiency).
  • Skill deletion and rollback granularity: Beyond rolling back entire evolution steps, evaluate targeted removal of harmful skills and automated detection of regressions at the skill level.
  • Hyperparameter sensitivity: Systematically vary span size, K (train vs test), evolution cadence, max edits per round, hard-case buffer size/age, clustering parameters, and retrieval depth to map stability regions.
  • Ordered Top-K composition semantics: Analyze how skill order affects executor outputs, define conflict resolution rules, and assess robustness to permuting the order.
  • Controller expressiveness: Compare the embedding-similarity MLP controller to more expressive architectures (e.g., cross-encoders, attention over skills, retrieval-augmented policies) and to learned mixture-of-experts.
  • Credit assignment in RL: Investigate per-step rewards, variance-reduction techniques, and reward shaping vs end-of-trace rewards; report sample efficiency and sensitivity to PPO settings/seeds.
  • Designer reliability and bias: Ablate designer LLM choice, prompts, and temperature; quantify how designer variability affects skill quality and downstream performance; explore guardrails for unsafe or spurious skill proposals.
  • Verification of evolved skills: Introduce automatic checks or unit tests (e.g., counterfactual or perturbation tests) to validate that new/refined skills produce faithful extractions before adoption.
  • Robustness to noisy/malicious inputs: Stress-test against retrieval noise, contradictory context, prompt injection, and poisoning of the hard-case buffer; define defenses and monitoring.
  • Retriever dependence: Ablate different retrievers (dense/sparse/hybrid), fine-tune vs off-the-shelf, retrieval depth cutoff, and reranking; measure interactions between retriever quality and skill usefulness.
  • Cross-task and cross-domain generalization: Test transfer to additional domains (code agents, tool use, multi-agent coordination, enterprise knowledge bases), and to non-text modalities (vision/audio-grounded agents).
  • Model size dependence: Evaluate with smaller/base LLMs and compact embedding models; quantify degradation and identify minimal model scales for viable performance.
  • Streaming and lifelong settings: Study continual skill evolution during deployment with concept drift, bounded compute budgets, and streaming histories far beyond span-level chunking.
  • Safety and privacy: Prototype privacy-preserving memory (PII detection/redaction, cryptographic or on-device storage), user controls, and auditability; evaluate compliance impacts on memory quality.
  • Conflict handling and constraints: Formalize constraints when multiple skills suggest contradictory updates (e.g., UPDATE vs DELETE); add consistency checks across memory entries.
  • Memory coverage vs utility: Report coverage (how much salient info is captured) vs downstream utility trade-offs; analyze diminishing returns from adding more skills or larger K.
  • Baseline completeness and parity: Compare against additional learning-based memory managers (e.g., Memory-R1) and structured memory systems (graphs/DB with schemas); ensure retrieval and token budgets are matched.
  • Executor limitations: Assess executor hallucination under compressed prompts, long contexts, and noisy skills; explore fine-tuning the executor vs using fixed instructions.
  • Formal representations: Explore moving from natural-language skill specs to executable DSLs or constrained templates for better verifiability, composability, and tooling.
  • Interpretability and human-in-the-loop editing: Measure how easily practitioners can inspect, edit, and debug skills; evaluate workflows and tooling for governed evolution.
  • Catastrophic forgetting in skill evolution: Monitor performance on earlier tasks across evolution cycles; propose regularization or rehearsal to preserve past competencies.
  • Scaling to ultra-long contexts: Evaluate beyond 100K tokens and test chunking/merging strategies; study how span size and memory freshness affect downstream accuracy.
  • Hard-case mining methodology: Compare clustering methods, difficulty scoring, and sampling strategies; analyze sensitivity to buffer age limits and capacity.
  • Order-of-operations vs one-pass extraction: Compare span-level one-pass skill-conditioned extraction to multi-pass or iterative refinement for very long, heterogeneous spans.
  • Downstream decision-making impact: Beyond ALFWorld, quantify how memory errors propagate into planning/actuation in complex, long-horizon environments.
  • Reproducibility: Report variance across seeds/runs, publish full prompts/skill snapshots, and release logs to facilitate independent replication of evolution trajectories.

Practical Applications

Immediate Applications

The following use cases can be deployed with current LLMs, retrieval systems, and standard MLOps, leveraging MemSkill’s span-level, skill-conditioned memory construction and the closed-loop controller–executor–designer workflow.

  • Customer support copilots that retain evolving customer context across sessions (sector: customer service, software)
    • Tools/products/workflow: Integrate a skill bank with CRM (e.g., Salesforce, Zendesk) to store “preferences/history/escalations,” use Top‑K skill selection during chats, and periodically evolve skills from failure logs (e.g., unresolved tickets); retrieval via vector DB.
    • Assumptions/dependencies: Access to conversation logs; safe memory governance (e.g., PII redaction); LLM API and embedding model; RL reward proxy (LLM‑judge or resolution metrics).
  • Long-term personal assistants that remember tasks, preferences, and routines (sector: consumer software, daily life)
    • Tools/products/workflow: Skills like “Capture Temporal Context,” “Track Commitments,” “Update Preferences” guide memory updates from email, chat, and calendar spans; periodic designer pass refines pruning/aggregation.
    • Assumptions/dependencies: User consent and controls for inspection/deletion (DELETE/SKIP); on-device or secure cloud storage; latency/cost budget for LLM calls.
  • Meeting and project memory for teams (meeting notes → action items with timelines) (sector: enterprise productivity)
    • Tools/products/workflow: Span-level processing of transcripts; skills for “Action Extraction,” “Owner/Deadline Linking,” and “Status Update” compose a shared memory for projects; plug into Slack, Jira, Notion.
    • Assumptions/dependencies: Clean ASR/transcripts; retrieval tuned to project artifacts; audit trails and rollback of skills.
  • Educational tutors that track misconceptions and progress over multi-session learning (sector: education/EdTech)
    • Tools/products/workflow: Skill bank adds “Misconception Tracking,” “Prerequisite Dependencies,” and “Spaced Review Cues”; controller selects skills based on lesson span and student profile; LMS integration.
    • Assumptions/dependencies: Consent and privacy constraints for minors; reward signals via quiz outcomes; bias mitigation in skill evolution.
  • Research/literature review copilots that maintain structured, reusable insights (sector: academia, R&D)
    • Tools/products/workflow: Skills like “Method Summary,” “Dataset/Metric Capture,” “Contradiction/Gap Logging”; span-level extraction from papers; designer evolves domain-specific skills; retrieval over memory for write‑ups.
    • Assumptions/dependencies: Access to PDFs/structured text; citation integrity; cost-effective batch processing.
  • Codebase and design memory for AI developer assistants (sector: software engineering)
    • Tools/products/workflow: Skills to “Track API Changes,” “Record Architectural Decisions,” “Refactor Intent”; rewards from unit-test pass rates or code review acceptance; CI/CD hooks for evolution.
    • Assumptions/dependencies: Stable reward proxies; repository access; safeguards against leaking secrets; versioning for memory.
  • Web/RPA agents with session-spanning memory (forms, tokens, page structure patterns) (sector: automation, web)
    • Tools/products/workflow: Skills for “Form Field Mapping,” “Navigation Shortcuts,” “Cookie/Token Handling,” composed per site; failure-driven designer to refine site-specific behaviors.
    • Assumptions/dependencies: Site variability; compliance with ToS; robust retrieval of prior steps; error/latency budgets.
  • Contact center analytics and QA (skill-evolved summarization and error pattern mining) (sector: CX analytics)
    • Tools/products/workflow: Use the designer’s hard-case buffer and clustering to detect recurring failure modes; evolve summarization/pruning skills; dashboards for supervisors.
    • Assumptions/dependencies: Anonymization; alignment of LLM-judge with business outcomes; change‑management.
  • Compliance- and audit-friendly memory stores (sector: finance, legal, policy)
    • Tools/products/workflow: Explicit INSERT/UPDATE/DELETE/SKIP primitives with snapshots and rollback; skills that codify retention windows and “right to be forgotten” workflows; audit logs.
    • Assumptions/dependencies: Clear policies and legal review; access controls; evaluation of deletion efficacy.
  • Embodied task simulators and game AI with action/state memory (sector: gaming, simulation)
    • Tools/products/workflow: Skills “Track Object Location,” “Capture Action Constraints” (as in ALFWorld) to boost multi-step execution in simulated environments; integrate with gym-like frameworks.
    • Assumptions/dependencies: Simulator APIs; reward = success rate; transfer to real robotics needs further work.

Long-Term Applications

The following use cases are promising but require further research, scaling, or integration work (e.g., robust reward signals, safety, domain adaptation, or hardware).

  • Clinical copilots with longitudinal patient memory (sector: healthcare)
    • Potential product/workflow: Skills for “Medication Timeline,” “Symptom Trajectory,” “Allergy/Contraindication Updates,” with strict deletion and consent controls; EHR integration; clinician-in-the-loop designer for skill evolution.
    • Dependencies: Regulatory compliance (HIPAA/GDPR), PHI redaction, robust evaluation beyond LLM judges, bias audits, clinical trials.
  • Warehouse/field robots with persistent, evolving task memory (sector: robotics/logistics)
    • Potential product/workflow: Skills to maintain world-state summaries, preconditions/effects, and localized object histories across shifts; reward from task KPIs; designer refines skills from edge-case failures.
    • Dependencies: On‑device compute and latency; perception‑to‑text reliability; safety guarantees; sim‑to‑real transfer.
  • Financial advisory and risk assistants tracking client profiles and obligations (sector: finance)
    • Potential product/workflow: Skills “KYC Change Tracking,” “Covenant Monitoring,” “Regulatory Update Ingestion,” with audit and rollback; rewards from compliance metrics and client outcomes.
    • Dependencies: High-stakes evaluation; strict governance; adversarial robustness; explainability requirements.
  • Contract lifecycle and obligations memory across negotiations (sector: legal)
    • Potential product/workflow: Skills for “Clause Change Log,” “Obligation Deadlines,” “Counterparty Exceptions”; designer uses failure cases (missed obligations) to refine skills.
    • Dependencies: Structured contract parsing; human oversight; legal validation and defensibility.
  • Safety incident and SRE memory for large-scale systems (sector: cloud/DevOps)
    • Potential product/workflow: Skills “Incident Timeline,” “Fix Attempt Registry,” “Runbook Delta Tracking” to improve postmortems and future remediation; RL from SLO recovery metrics.
    • Dependencies: Reliable metrics-to-reward mapping; security posture; noise in logs; integration with observability stacks.
  • Personalized education platforms with evolving curricula memory (sector: education)
    • Potential product/workflow: Skills managing mastery progression, prerequisite graphs, and spaced repetition across subjects; designer refines based on cohort failures.
    • Dependencies: Longitudinal datasets; fairness and accessibility; pedagogical validation.
  • Scientific discovery and lab automation memory (sector: biotech, materials)
    • Potential product/workflow: Skills for “Protocol Variant History,” “Parameter Sensitivity,” “Negative Result Capture”; RL rewards from experimental success or reproducibility.
    • Dependencies: Structured lab data capture; reproducibility pipelines; safety and IP constraints.
  • Security operations memory for long-horizon threat patterns (sector: cybersecurity)
    • Potential product/workflow: Skills tracking multi-stage kill chains, anomaly sequences, and containment actions; designer mines hard-case clusters from alerts that led to breaches/false negatives.
    • Dependencies: High-precision labeling; adversarial robustness; integration with SIEM/SOAR; privacy and data sharing limits.
  • Public policy assistants with interpretable decision memories (sector: government/policy)
    • Potential product/workflow: Skills “Evidence Chain Logging,” “Stakeholder Position Tracking,” “Impact Assumption Register,” enabling transparent rationale across iterations; rollback on regressions.
    • Dependencies: Governance frameworks; open-data access; safeguards against political bias and misinformation.
  • Cross-organizational skill marketplaces and governance (sector: enterprise platforms)
    • Potential product/workflow: Curated, versioned “memory skill packs” per domain (healthcare, legal, finance) with telemetry for selection effectiveness; centralized designer services and rollback policies.
    • Dependencies: Standardized interfaces; IP/licensing; security reviews; cross-model generalization validation.
  • Multimodal memory skills (text + images/video/sensor) (sector: retail, robotics, media)
    • Potential product/workflow: Extend skills to capture visual states, layouts, or audio cues (e.g., shelf conditions, equipment state); designer evolves from multimodal failure cases.
    • Dependencies: Multimodal LLMs; alignment across modalities; compute cost; data collection ethics.
  • Privacy-preserving, on-device self-evolving memory (sector: consumer devices)
    • Potential product/workflow: Lightweight controller/executor with periodic on-device evolution from hard cases; federated evaluation of skill updates.
    • Dependencies: Efficient local models; differential privacy; battery/network constraints; federated governance.
  • Regulatory compliance “memory-first” standards (sector: policy/regulation)
    • Potential product/workflow: Templates for explicit skill definitions (INSERT/UPDATE/DELETE/SKIP), audit logs, and rollback requirements; certification processes for self-evolving memory systems.
    • Dependencies: Multi-stakeholder standardization; conformance testing; legal harmonization across jurisdictions.

Notes on Feasibility and Dependencies (cross-cutting)

  • Reward signals: Many deployments will replace ground truth with proxies (LLM-judge scores, business KPIs). Careful alignment and periodic human audits are required.
  • Cost/latency: Span-level, skill-conditioned generation reduces per-turn overhead but still relies on LLM calls; batching, caching, and smaller local models can help.
  • Retrieval quality: Performance hinges on robust retrievers (e.g., Contriever) and well-tuned chunking; domain-specific embeddings may be necessary.
  • Safety and privacy: Implement user-facing memory controls, redaction, retention limits, and secure storage; ensure DELETE/rollback work end-to-end.
  • Generalization: Skills transferred across LLMs and datasets in the paper, but real-world domain shift may require targeted evolution cycles and expert oversight.
  • Governance: Versioned skill banks, snapshots, and rollbacks are essential to prevent regressions and to meet audit/compliance needs.

Glossary

  • ALFWorld: A text-based embodied environment benchmark used to evaluate interactive decision-making agents. "Embodied Interactive Tasks are eval- uated on ALFWorld with two standard subsets, ALF-Seen and ALF-Unseen, and we report success rate (SR) and the number of environment interaction steps (#Steps)."
  • closed-loop optimization: An iterative training setup that alternates between using current components and improving them based on feedback from failures. "finally summarize the closed-loop optimization procedure that alternates between learning to use the current skills and evolving the skill bank from hard cases (Section 3.5)."
  • controller: The policy module that selects a small set of relevant memory skills for the current context. "we introduce a controller that selects a small set of relevant memory skills for the current context."
  • Contriever: An unsupervised dense retrieval model used to fetch relevant memory items. "and adopt Contriever (Izacard et al., 2021) as the default memory retriever."
  • designer: An LLM-based component that analyzes hard cases and refines or proposes new skills to evolve the skill bank. "a designer that periodically reviews hard cases where selected skills yield incorrect or incomplete memories, and evolves the skill set by proposing refinements and new skills."
  • difficulty score: A scalar metric used to prioritize failure cases for skill evolution based on hardness and recurrence. "we prioritize representative cases using a difficulty score that increases when task performance is low and when the same case fails repeatedly."
  • distribution shift: A change in input data characteristics that makes fixed procedures brittle. "making them brittle under distribution shift (Fang et al., 2025)."
  • downstream task signals: Feedback from end tasks used as learning signals to optimize skill selection. "we train the controller with reinforcement learning (RL) using downstream task signals as feedback for skill selec- tion."
  • early stopping: A safeguard that halts further updates when performance fails to improve. "with early stopping when repeated designer updates fail to im- prove the training signal."
  • embedding model: A model that maps text (contexts/skills) into vector representations for similarity scoring. "Note that we use the same embedding model for fctx and fskill, mapping contexts and skill descriptions into a shared representation space for scoring."
  • embodied interactive tasks: Tasks requiring agents to act through sequences of environment interactions, often with objects and constraints. "Embodied Interactive Tasks are eval- uated on ALFWorld with two standard subsets, ALF-Seen and ALF-Unseen"
  • executor: The LLM module that, conditioned on selected skills and context, generates structured memory updates. "the executor (fixed) constructs memory updates by conditioning an LLM on (i) the current text span xt, (ii) the retrieved memory items Mt, and (iii) the selected skills At."
  • F1-score (F1): The harmonic mean of precision and recall used to evaluate answer quality. "we report F1-score (F1) and an LLM-based judge score (L-J)."
  • Gumbel-Top-K: A stochastic sampling method to select K items without replacement using Gumbel noise. "(e.g., via Gumbel-Top-K (Kool et al., 2019))"
  • hard-case buffer: A memory of recent failure cases maintained to guide periodic skill evolution. "Hard-case buffer."
  • importance weighting and clipping: Techniques from policy gradient methods (e.g., PPO) to stabilize learning updates. "use it in standard policy-gradient style objectives via importance weighting and clipping."
  • joint log-probability: The log-probability of an ordered sequence of actions (skills) considered as a joint selection. "We therefore compute the joint log- probability log Te (At | St) under the without-replacement selection process"
  • KMeans: A clustering algorithm used to group failure cases by similarity. "we cluster cases (e.g., KMeans) into groups that naturally reflect different query or error types."
  • LLaMA-3.3-70B-Instruct: A large instruction-tuned LLM used as a base LLM in experiments. "and use LLaMA- 3.3-70B-Instruct (Grattafiori et al., 2024) and Qwen3-Next- 80B-A3B-Instruct (Yang et al., 2025) as the base LLMs"
  • LLM-based judge score (L-J): A metric produced by an LLM judge that assesses the quality of constructed outputs. "we report F1-score (F1) and an LLM-based judge score (L-J)."
  • memory bank: A trace-specific store that holds the constructed memories for each interaction trace. "The memory bank is trace-specific and stores the memories constructed for each training trace (e.g., a long dialogue)."
  • memory consolidation and pruning: Processes that merge related memories and remove redundant or obsolete ones. "update the store via consolidation or pruning"
  • Proximal Policy Optimization (PPO): A reinforcement learning algorithm with a clipped objective for stable policy updates. "we initialize the controller optimization with PPO (Schul- man et al., 2017)."
  • reinforcement learning (RL): Learning from reward signals to optimize a policy—in this case, for skill selection. "We train the controller with reinforcement learning (RL), using downstream task performance as feedback for its skill se- lections."
  • representation space: The shared vector space where context and skill embeddings are compared. "shared representation space for scoring."
  • semantic distance: A similarity/dissimilarity measure between embeddings used to score skill relevance. "the controller scores each skill by measuring the semantic distance between the current state representation and the skill representation"
  • shared encoder: A single embedding model used to encode both state and skill texts. "We use Qwen3-Embedding-0.6B (Yang et al., 2025) as the shared encoder for state and skill rep- resentations"
  • shared skill bank: A global repository of reusable memory skills available across all training traces. "the skill bank is shared across all traces and contains reusable memory skills."
  • skill-conditioned formulation: A generation setup where the LLM’s behavior is explicitly conditioned on selected skills. "This skill-conditioned formulation is not tied to a fixed extraction unit"
  • skill embedding: The vector representation computed from a skill’s description for selection/scoring. "we compute a skill embedding from its descrip- tion"
  • skill evolution: The process of refining existing skills and adding new ones based on mined hard cases. "Two-stage skill evolution."
  • sliding-window buffer: A bounded, recency-focused buffer that retains only recent items within a sliding window. "we maintain a sliding-window buffer of challenging cases observed re- cently."
  • span/chunk size: The token length used to partition long inputs for span-level processing. "set the span/chunk size to 512 by default"
  • span-level processing: Updating memory based on contiguous text spans rather than turn-by-turn. "we update memory at the span level: we split each interaction trace (e.g., a dialogue) into contiguous text spans"
  • state embedding: The embedding of the current span and retrieved memories used by the controller for scoring. "into a state embedding:"
  • state representation: The feature representation of the current context (text span plus retrieved memories). "State representation. Formally, let xt denote the current text span"
  • success rate (SR): The fraction of tasks successfully completed in an embodied environment. "we report success rate (SR) and the number of environment interaction steps (#Steps)."
  • Top-K skill selection: Choosing the K highest-scoring skills for a given context step. "Top-K skill selection."
  • without-replacement selection process: A selection scheme where each chosen item cannot be selected again within the same draw. "under the without-replacement selection process"

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