Standardizing Hybrid Game AI Pipelines for Broader Reuse
Establish standardized, reusable patterns and interfaces for hybrid game AI pipelines that combine lightweight scriptable decision frameworks (e.g., behavior trees, finite state machines, and utility-based systems) with selective calls to large language model or other generative components, enabling broader reuse across engines, genres, and production tooling ecosystems.
References
Standardizing such patterns for broader reuse remains an open challenge.
— CASCADE: A Cascading Architecture for Social Coordination with Controllable Emergence at Low Cost
(2604.03091 - Xu, 3 Apr 2026) in Related Work, third paragraph