Safety, efficiency, and enjoyability challenges specific to XR exergames
Investigate and resolve open questions concerning the safety, efficiency, and enjoyability of extended reality exergames that arise from differences with traditional exergames, including factors such as free 360-degree viewing, limited proprioception, and a focus on motion-based interactions.
References
At the same time, the apparent differences compared to more traditional exergames (e.g., free 360° view, limited proprioception, focus on motion-based interactions) create significant challenges and open questions that need addressing to ensure the games' safety, efficiency, and enjoyability.
                — Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
                
                (2403.06776 - Karaosmanoglu et al., 11 Mar 2024) in Introduction