Polynomial-time computation of Nash equilibria in two-player non-zero-sum and multiplayer games
Determine whether a polynomial-time algorithm exists for computing a Nash equilibrium in two-player non-zero-sum games and in multiplayer games, thereby confirming or refuting the conjecture that no efficient (polynomial-time) algorithm exists for these classes.
References
There exists a polynomial-time algorithm for computing Nash equilibrium (NE) in two-player zero-sum normal-form games, while for two-player non-zero-sum and multiplayer games computing an NE is PPAD-complete and it is widely conjectured that no efficient (polynomial-time) algorithm exists.
— Computing Evolutionarily Stable Strategies in Imperfect-Information Games
(2512.10279 - Ganzfried, 11 Dec 2025) in Section 1 (Introduction)