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Accurate 4D reconstruction from limited monocular observations

Establish an algorithmic framework that transforms limited monocular observations—specifically single-camera videos or sparse single-view images—into an accurate model of the dynamically changing 3D world (a 4D scene), overcoming the fundamental ambiguity and incompleteness inherent in single-view capture to enable reliable dynamic scene reconstruction and rendering.

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Background

The paper motivates the problem by noting that real-world capture typically provides only a partial snapshot of a dynamic 3D environment, which makes recovering accurate 4D structure and motion from monocular input inherently challenging. While multi-view static datasets and synchronized multi-view dynamic datasets can enable reconstruction, such data are difficult to obtain at scale for dynamic scenes. The authors aim to address this challenge by training a multi-view video diffusion model and proposing sampling and reconstruction strategies that work from monocular videos.

This statement frames the broader research gap: despite progress in 3D/4D methods, reliably converting monocular inputs into accurate dynamic 3D models remains unresolved and has substantial practical importance for applications such as robotics, film-making, video games, and augmented reality.

References

Transforming this limited information into an accurate model of the dynamically changing 3D world remains an open research challenge, and progress in this space could enable applications in robotics, film-making, video games, and augmented reality.

CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models (2411.18613 - Wu et al., 27 Nov 2024) in Section 1 (Introduction)