Scalable and stable multi-turn reinforcement learning for GUI agents
Establish reinforcement learning techniques that remain stable and effective for GUI-centered agents in long-horizon interactive environments, addressing sparse or delayed rewards, optimization instability, and credit assignment across extended action sequences to enable consistent scaling beyond short-horizon demonstrations.
References
While recent advances in native agent models have shown promise by unifying perception, reasoning, action, and memory through end-to-end learning, open problems remain in data scalability, multi-turn reinforcement learning (RL), the limitations of GUI-only operation, and environment stability.
Finally, our work intentionally focuses on evaluation. We designed AnTrap primarily as a benchmark for diagnosing model weaknesses rather than a general training solution. Developing scalable training methods to address these weaknesses remains an open research direction.
The Mushroom task has only two actions and deterministic labels. Larger action spaces and delayed reward remain open settings for evaluation.