Scalable and stable multi-turn reinforcement learning for GUI agents
Establish reinforcement learning techniques that remain stable and effective for GUI-centered agents in long-horizon interactive environments, addressing sparse or delayed rewards, optimization instability, and credit assignment across extended action sequences to enable consistent scaling beyond short-horizon demonstrations.
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While recent advances in native agent models have shown promise by unifying perception, reasoning, action, and memory through end-to-end learning, open problems remain in data scalability, multi-turn reinforcement learning (RL), the limitations of GUI-only operation, and environment stability.
Finally, our work intentionally focuses on evaluation. We designed AnTrap primarily as a benchmark for diagnosing model weaknesses rather than a general training solution. Developing scalable training methods to address these weaknesses remains an open research direction.