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Mathematics for self-modifying games with variable numbers of players

Develop a mathematical framework for game-theoretic models in which the number of individuals (players) changes in real time as a consequence of the players’ actions, including operations such as Merge and Split that add or remove selves during the dynamics.

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Background

The paper describes biological scenarios (e.g., slime mold and embryogenesis) where the boundary of the self is dynamic and can split or merge, altering the number of interacting agents and thus changing the payoff landscape.

They outline an extension of spatialized, iterated Prisoner’s Dilemma to include Merge and Split moves but note that existing mathematical tools do not capture systems whose number of agents changes endogenously as part of the game dynamics.

References

We are currently extending the well-known spatialized, iterated Prisoner's Dilemma model to one in which individuals can not only Cooperate and Defect, but also Merge and Split [Shreesha2025]. To our knowledge, the mathematics needed to understand the behavior of systems that are self-modifying in the sense of adding or removing selves in real time does not yet exist.

Open Questions about Time and Self-reference in Living Systems (2508.11423 - Abramsky et al., 15 Aug 2025) in Section 6.5.3 (Game theory: changing numbers of players)