Papers
Topics
Authors
Recent
Search
2000 character limit reached

DeskCraft: Benchmarking Desktop Agents on Professional Workflows and Human-in-the-Loop Collaboration

Published 2 Jun 2026 in cs.AI | (2606.03103v1)

Abstract: Real-world professional desktop workflows in specialized creative and engineering software unfold over long horizons and often require human-in-the-loop coordination, where agents proactively seek necessary information and users provide additional instructions, clarifications, feedback, or corrections as the task progresses. Yet existing desktop GUI benchmarks mostly reduce this setting to short, simplified tasks with all user instructions provided upfront. To address this issue, we introduce DeskCraft, a desktop GUI benchmark targeting long horizon creative and engineering workflows and proactive human-agent collaboration. DeskCraft organizes tasks into a multilevel difficulty taxonomy, with long horizon tasks requiring over 50 execution steps, and covers professional creative software across design, video, audio, and 3D creation. Furthermore, DeskCraft formalizes human-agent collaboration into an interaction protocol covering mid-turn and post-turn exchanges. Mid-turn interaction captures both agent-initiated clarification under uncertainty and user-initiated interruption during execution, while post-turn interaction accommodates user-driven feedback after the agent signals completion, together spanning the full space of realistic collaboration patterns. We evaluate 18 proprietary and open source agents on 538 tasks and find that GPT-5.4 reaches 31.6% on standard tasks and 27.6% on interactive tasks. Further analyses reveal persistent failures in long horizon workflow delivery and proactive clarification. We will open-source all evaluation codes, tasks, and data at https://github.com/mrwwk/DeskCraft.

Summary

  • The paper introduces a comprehensive 538-task benchmark to evaluate autonomous desktop GUI agents on professional workflows and human-in-the-loop collaboration.
  • The methodology formalizes GUI agent evaluation as a deterministic, execution-grounded control problem, categorizing tasks into atomic, compositional, and long-horizon levels.
  • Experimental results reveal that even state-of-the-art agents exhibit limited reliability and consistency, highlighting challenges in planning, state tracking, and interactive adaptation.

DeskCraft: Benchmarking Desktop Agents on Professional Workflows and Human-in-the-Loop Collaboration

Motivation and Benchmarking Landscape

Recent advancements in multimodal LLMs have catalyzed research into autonomous desktop GUI agents. However, extant benchmarks predominantly focus on short-horizon, atomic tasks and lack coverage of professional, long-horizon workflows or systematic human-in-the-loop (HITL) protocols. This limitation stymies progress toward robust desktop agents capable of sustained, complex, and collaborative operations in real-world scenarios.

DeskCraft is introduced to close this gap, providing a 538-task benchmark with a multi-level difficulty taxonomy, comprehensive application/domain coverage, and a structured, executable protocol for human-agent collaboration. Figure 1

Figure 1: Overview of DeskCraft: taxonomy of 386 standard tasks across three difficulty levels, 152 interactive tasks structured by composable triggers, and coverage of 11 applications across 5 domains with substantial domain complexity.

Task Formulation and Difficulty Taxonomy

DeskCraft formalizes GUI agent evaluation as a deterministic, execution-grounded control problem in realistic desktop environments. The benchmark defines each task as a tuple ฯ„=(s0,u0,ฮฆ,E,R)\tau = (s_0, u_0, \Phi, \mathcal{E}, R), comprising the initial desktop state, instruction(s), explicit interaction phases, the execution environment, and a deterministic evaluation function.

The tasks are categorized across three execution-centric levels:

  • L1 (Atomic): One-shot, well-specified atomic GUI actions (e.g., editing a text field).
  • L2 (Compositional): Small workflows requiring composition of 2โ€“4 dependent operations.
  • L3 (Long-Horizon): Real-world, interdependent multi-step workflows distilling professional scenarios (e.g., 3D scene rendering, multi-track audio, video pipeline assembly).

The actual task length and complexity are empirically validated, with L3 tasks requiring an order-of-magnitude more steps, longer instructions, and richer evaluator policies (Figure 2). Figure 2

Figure 2

Figure 2

Figure 2: Mean instruction length increases commensurately from L1 to L3, correlating with higher semantic complexity.

Human-in-the-Loop Interaction Protocol

Unlike static benchmarks, DeskCraft explicitly models rich human-agent interaction through a composable trigger protocol supporting mid-turn and post-turn goal evolution:

  • Mid-Turn Interaction:
    • Agent-initiated clarification (agent_ask): agent raises clarification queries under ambiguity.
    • User-initiated interruption (step_count): users interject with new requirements based on execution progress.
  • Post-Turn Interaction:
    • Feedback/correction (agent_done): after the agent signals completion, users may evaluate and revise deliverables.

Each interactive task consists of multiple deterministic phases, with a simulator LLM ensuring reproducibility. Figure 3

Figure 3: DeskCraft interaction protocol: phase advancement via agent_done, step_count, or agent_ask triggers, operationalizing realistic human-agent workflows.

Application and Domain Coverage

DeskCraft significantly expands professional software coverage, including office suites, professional creative tools (GIMP, Inkscape, Kdenlive, Audacity, Blender), and multi-application developer workflows. Distributions of task types and assets are systematically stratified (Figure 4). Figure 4

Figure 4: Per-application breakdown of standard and interactive tasks; multi-application workflows constitute a substantive fraction, reflecting industrial relevancy.

Tasks are systematically derived from official documentation, tutorials, and practitioner workflows, ensuring relevance, diversity, and evaluation reproducibility.

Experimental Evaluation

Agent Cohort

The benchmark is used to evaluate 18 agents subdivided into:

  • Proprietary frontier models: GPT-5.4, Kimi-K2.6, Kimi-K2.5
  • Open-source generalist VLMs: Qwen3-VL series, Qwen3.5, Qwen3.6
  • Open-source GUI-focused CUA models: EvoCUA, GUI-Owl, OpenCUA, OS-Atlas-Pro, UI-TARS

Overall Task Success

The strongest models exhibit sharply limited performance:

  • Kimi-K2.6 achieves 33.8% on standard tasks (L1โ€“L3), GPT-5.4 achieves 31.6%.
  • Interactive (HITL) regime is strictly harder: GPT-5.4 tops at 27.6%, Kimi-K2.6 at 25.7%.

This gap underscores bottlenecks in sustained planning, multi-phase coordination, and interactive capacity.

Run-to-Run Reliability

Increasing rollouts raises pass@k (fraction of tasks completed at least once out of kk attempts), but passk^k (fraction of tasks succeeded in all kk attempts) declines, indicating pronounced stochasticity and lack of agent robustness (Figure 5). Figure 5

Figure 5: Kimi-K2.6 pass@k and passk^k trends; success rates rise with attempts per task but consistent success remains elusive, highlighting scenario brittleness.

Long-Horizon Analysis

Performance degrades steeply with increased workflow length and interdependence. While extending action budgets from 100 to 300 steps recovers a minority of remaining successes, most agents saturate early, suggesting fundamental limitations in long-range planning and state management.

Human-Agent Collaboration: Scenario Breakdown

Analysis across interaction scenario families (progressive refinement, ambiguity, correction, interruption):

  • Agents perform best when revisions/feedback are explicit and local (correction).
  • Performance on interruption and requirement-change is low, with agents frequently failing to replan or recover workflow state mid-execution.
  • Most agents do not proactively request clarifications under underspecified instructions; overcommitment to ambiguous goals is the dominant failure mode.

Implications and Future Directions

DeskCraft exposes a persistent delta between LLM-driven GUI agents and industrial requirements for robust desktop automation:

  • Current frontier agents exhibit only partial competence on sustained, multi-phase workflows, and fail to generalize across professional domains and HITL scenarios.
  • Reliability and consistency across runs remain a critical challenge, even for the highest-performing systems.
  • The bottleneck in agent design is shifting from GUI grounding to workflow-level planning, execution monitoring, and interactive adaptation.
  • HITL protocols reveal that richer interaction modelsโ€”not just larger models or training corporaโ€”are needed for deployment-grade agents.

DeskCraft will serve as a foundational testbed for advances in curriculum learning, explicit world-state modeling, cooperative planning, interactive RLHF, and controlling long-range agent drift. Its emphasis on deterministic, verifiable evaluation and scenario richness provides a necessary substrate for measurable progress.

Conclusion

DeskCraft establishes a new standard for desktop agent evaluation, unifying long-horizon, human-in-the-loop, and professional workflow tasks into a reproducible benchmark. Experimental results unequivocally demonstrate that current multimodal agents, both proprietary and open-source, fail to reliably operationalize realistic desktop workflows. Progress will require conceptual advances in agent planning, robust state tracking, and dynamic HITL coordinationโ€”directions that DeskCraft now enables to be measured scientifically.


Reference: "DeskCraft: Benchmarking Desktop Agents on Professional Workflows and Human-in-the-Loop Collaboration" (2606.03103)

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Collections

Sign up for free to add this paper to one or more collections.