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MoEBlaze: Breaking the Memory Wall for Efficient MoE Training on Modern GPUs

Published 8 Jan 2026 in cs.LG, cs.AI, and cs.DC | (2601.05296v1)

Abstract: The pervasive "memory wall" bottleneck is significantly amplified in modern large-scale Mixture-of-Experts (MoE) architectures. MoE's inherent architectural sparsity leads to sparse arithmetic compute and also introduces substantial activation memory overheads -- driven by large token routing buffers and the need to materialize and buffer intermediate tensors. This memory pressure limits the maximum batch size and sequence length that can fit on GPUs, and also results in excessive data movements that hinders performance and efficient model scaling. We present MoEBlaze, a memory-efficient MoE training framework that addresses these issues through a co-designed system approach: (i) an end-to-end token dispatch and MoE training method with optimized data structures to eliminate intermediate buffers and activation materializing, and (ii) co-designed kernels with smart activation checkpoint to mitigate memory footprint while simultaneously achieving better performance. We demonstrate that MoEBlaze can achieve over 4x speedups and over 50% memory savings compared to existing MoE frameworks.

Summary

  • The paper introduces a memory-efficient MoE training method that fuses token routing and expert computation to eliminate expensive activation buffers.
  • It leverages GPU-specific features to achieve up to 4× memory reduction and 6.2× speedup in large-scale MoE configurations.
  • The approach addresses the memory wall by using metadata-driven indexing and kernel fusion, enabling scalable training for large-context models.

MoEBlaze: Efficient Mixture-of-Experts Training via Activation and Routing Optimization

Introduction

Mixture-of-Experts (MoE) architectures are instrumental for scaling deep neural networks to trillion-parameter regimes, underpinning the conditional computation paradigm exploited in contemporary LLMs. MoE layers demand that only a subset of experts is activated per token, yielding compute savings but introducing pronounced memory overheads, especially during token routing and intermediate activation buffering. The divergent scaling of processor throughput versus memory bandwidth—the so-called “memory wall” (2601.05296)—is particularly acute in MoE training, severely throttling achievable batch sizes, sequence lengths, and device efficiency in distributed settings.

MoEBlaze directly addresses these bottlenecks with an architecture-co-designed training framework that eliminates expensive per-expert activation buffers and fuses routing, expert compute, and activation pipelines. The system is designed for modern high-bandwidth GPUs such as NVIDIA H100, leveraging hardware features (e.g., warp-group matrix multiplication, Tensor Memory Accelerator) to maximize memory bandwidth utilization and shorten activation lifetimes. Support is provided for large MoE layers in LLaMA-, Mixtral-, and DeepSeek-style models, including regimes with top-k routing and long context windows.

Memory Bottlenecks in MoE Training

Two principal sources of memory overhead in standard MoE systems are explicitly identified:

  1. Token Routing Buffers: Conventional MoE implementations materialize per-expert activation buffers proportional to L×k×dL \times k \times d, where LL is the total tokens per step, kk is the number of activated experts per token, and dd is the model dimension. For large batch/sequence regimes (e.g., DeepSeek), these buffers may reach ~94GB per MoE layer, which is prohibitive on production-scale GPUs.
  2. Intermediate Activations in Nonlinear FFNs: Modern MoE FFNs employ complex activation functions (SiLU, SwiGLU) that further exacerbate memory pressure by requiring storage for multiple intermediate tensors during forward/backward passes. For instance, the activation footprint can approach ~98GB per FFN layer in large-scale configurations.

These memory footprints exceed device HBM and directly limit effective scaling, especially at longer context lengths and larger batch sizes.

The MoEBlaze Algorithm: Memory-Efficient Routing and Training

MoEBlaze proposes a meticulous re-architecting of the routing and expert computation pipeline, replacing conventional buffer materialization with lightweight, purely metadata-driven indexing structures:

Forward Pass

  • Token Dispatch: No materialization of routed-token activation buffers. Instead, auxiliary indexing structures (per-expert token lists and per-token expert assignments) track routing decisions. These structures occupy negligible memory.
  • Expert Computation: Expert MLPs operate via on-the-fly gathers from the original activation tensor, guided by token-expert indices. Only the intermediate result between two back-to-back MLPs (where necessary for backward) is temporarily buffered.
  • Aggregation: Output aggregation is fused with the final MLP computation, applying on-the-fly reductions (based on token-expert maps) to directly produce the (L,d)(L, d) output, removing the need for large, materialized activation buffers.

Backward Pass

Backpropagation leverages reverse-mapping indices to perform “scatter” operations, allowing gradient expansion and reduction without ever materializing routed gradient tensors. Only necessary intermediate states are checkpointed, retaining the memory-efficiency of the forward pass.

Data Structures and Dispatch

Efficient construction of dispatch indices on GPU is obtained via parallel bitmap encoding, column-wise reductions, and atomic-free scatters. This enables deterministic, scalable, and highly parallel token-to-expert assignment without the sort-intensive global operations (multi-pass radix sort) used in previous work such as Megablocks.

Kernel Co-Design and Activation Checkpointing

Heavy memory traffic from intermediate activation storage is substantially mitigated by fusing expert GEMMs with non-linearity computation and activation checkpointing:

  • SwiGLU Fusion: Both projections and activation epilogue are executed in a single kernel, with intermediate results resident in registers/shared memory, directly emitting only the final outputs to global memory.
  • Activation Checkpointing: For computationally light (but memory-heavy) activations (e.g., SiLU in SwiGLU), intermediates are not buffered in forward; instead, recomputation is performed during backward. This reduces activation traffic from O(Lkh)O(Lkh) GB to negligible for practical sequence/expert sizes, with minimal recomputation overhead, especially on bandwidth-constrained hardware.

Backward pass gradients are aggregated in-place with tiling and warp specialization, eliminating temporary global buffers and maximizing arithmetic intensity.

Experimental Evaluation

Memory and Speed Results

Across seven LLM-style MoE configurations (varied in input dimension, expert count, routing k, batch, sequence), MoEBlaze demonstrates:

  • Memory savings: Up to 3.6× reduction in peak activation memory for SiLU activations and 4× reduction for SwiGLU, e.g., from 40GB to 10GB in high-expert/high-dimension settings.
  • Training speedups: Up to 6.2× end-to-end speedup versus the Megablocks baseline. Even in smaller configurations, speedup factors of 1.4×–3.7× are observed.

These improvements are attributed to complete elimination of per-expert token buffers, highly parallel index builds, and aggressive kernel fusion, particularly pronounced for complex activations.

Hardware Optimization

MoEBlaze kernels exploit H100-specific features—warp-group matrix multiplication, TMA, cluster tiling—to maximize memory bandwidth utilization and occupancy. Mixed precision (FP8/FP16 with FP32 accums) is used where beneficial, with router-weighted summation (for output aggregation) retaining higher precision for numerical stability.

Theoretical and Practical Implications

The memory wall fundamentally constrains scaling of sparse deep learning models. MoEBlaze’s elimination of routed activation buffers and its fusion of nonlinearity and computation offer a pathway to efficient trillion-parameter MoE model training with long contexts and large batches. The approach is complementary to prior efforts on sparse execution (Megablocks), routing throughput optimization (TurboMoE), and adaptive parallelism (Tutel, DeepSpeed-MoE), focusing specifically on routed activation memory.

The system’s indexing primitives and kernel fusion strategies are applicable in both single-device and distributed training regimes, paving the way for scalable multi-node MoE deployments. Future improvements will likely center on extending these dispatch and fusion paradigms to inter-node communication, adaptive load balancing, and multi-modal architectures.

Conclusion

MoEBlaze realizes substantial gains in memory and compute efficiency for MoE training on GPUs, driven by architecture-aware routing and activation management combined with hardware-tailored kernel fusion. The approach yields up to 4× reduction in activation memory and 6.2× training speedups, substantiating its suitability for scaling next-generation sparse LLMs under stringent hardware constraints. The design principles underlying MoEBlaze—metadata-driven routing, fused expert computation, activation checkpointing—are expected to inform future distributed and large-context model training strategies in the broader AI systems domain (2601.05296).

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Overview

This paper is about making a special kind of AI model, called a Mixture-of-Experts (MoE), train faster and use less memory on modern graphics cards (GPUs). The authors created a system called “MoEBlaze” that changes how these models move data around and do their calculations, so they don’t get stuck by the “memory wall” — a common problem where the computer can do math very quickly but struggles to move data fast enough.

What questions were they trying to answer?

The paper asks:

  • How can we reduce the huge amount of memory used when MoE models route tokens (pieces of text) to different “experts” during training?
  • How can we speed up training by cutting down on unnecessary data movement, without hurting the model’s accuracy?
  • Can we do both at the same time on modern GPUs?

How did they do it?

Think of an MoE model like a team of specialists (experts). For each token (a word or sub-word), the model picks a few experts to process it. Traditionally, the system makes big temporary piles of tokens for each expert and shuffles data around a lot. This eats up tons of memory and time.

MoEBlaze changes the process in two main ways:

Key ideas

  • Instead of making big per-expert piles, MoEBlaze uses small “maps” (lightweight index lists) that say:
    • Which tokens go to which experts.
    • Where each expert’s results should be added back into the final output.
  • It performs expert computations “on the fly”:
    • Imagine you’re sorting mail: instead of pre-sorting all letters into bins for each mail carrier, you keep a simple list of who handles which letters, fetch what you need right when you need it, and put the results back immediately.
  • It fuses multiple steps into fewer GPU operations:
    • The gating (choosing experts), routing, matrix math (the heavy lifting), and combining results are glued into smoother, fewer GPU kernels. Fewer stops mean less time wasted moving data.
  • It uses smart “checkpointing” for activations:
    • Activations are temporary results created inside the model. Some modern activation functions (like SiLU or SwiGLU) can create big intermediate tensors.
    • Checkpointing is like saving only the most essential notes and re-deriving the rest when needed. This cuts memory use without losing important information.

In everyday terms: MoEBlaze avoids making big temporary copies. It uses tiny instructions to tell the GPU where to read from and where to write to, while performing the math continuously. This reduces memory and speeds up training.

What did they find?

The authors tested MoEBlaze on popular model setups (like Mixtral-, LLaMA-, and DeepSeek-style MoEs) and found:

  • Big speedups: up to over 4× faster training in some cases.
  • Much lower memory use: more than 50% less peak memory than strong existing MoE systems.
  • No drop in model quality: the accuracy stayed the same even though memory use was reduced.
  • Better handling of long inputs: the system scales better with long sequences and large batches, which normally make memory problems worse.

Why this matters: In real MoE models, just the token routing can take tens of gigabytes of memory per layer, and intermediate activations can be similarly huge. Cutting those down lets you train bigger models or longer sequences on the same hardware.

Why it matters and potential impact

  • Train larger or longer-context models on the same GPUs: By breaking through the memory wall, MoEBlaze lets teams pack more useful work into each training step.
  • Save money and energy: Less memory traffic and fewer data copies means better efficiency, which can lower costs and power use.
  • More stable training without hacks: Some older methods dropped tokens or padded buffers to make memory manageable, which could hurt model quality. MoEBlaze avoids those tricks and still saves memory.
  • Better use of modern GPUs: It’s designed to take advantage of today’s hardware (like NVIDIA H100), improving throughput and making the most of GPU capabilities.

In short, MoEBlaze rethinks how MoE models move and process data. By replacing big, wasteful buffers with smart, compact maps and by fusing steps together, it makes training both faster and lighter on memory — a practical improvement for building larger, more capable AI systems.

Knowledge Gaps

Knowledge gaps, limitations, and open questions

Below is a consolidated list of what remains missing, uncertain, or unexplored based on the paper’s content. Each item is framed to be concrete and actionable for future research.

  • Clarify the peak-memory and time complexity of building and storing the proposed dense_token_map of shape L×EL \times E, especially for large LL and EE; provide formal bounds and empirical break-even points versus sorting-based approaches.
  • Detail the tiling strategy for the EE dimension when constructing the dense map: how tiles are chosen, how many passes are needed, and how tiling affects correctness, determinism, and performance under different L,E,KL, E, K regimes.
  • Quantify end-to-end costs (memory, latency) for constructing the four routing data structures (expert_token_indices, expert_token_offsets, token_expert_indices, token_index_map) at realistic long-context scales; specify how many bytes are allocated per token per expert and peak allocations.
  • Provide accuracy and convergence evidence: demonstrate “no quality regression” across multiple model families, datasets, and training regimes, including loss curves, perplexity, and downstream task metrics with statistical significance.
  • Analyze numerical stability and gradient correctness under fused kernels and the proposed “smart activation checkpointing,” including effects on gradient variance and optimizer dynamics for SiLU and SwiGLU.
  • Elaborate the activation checkpoint policy: which tensors are recomputed, what is the recomputation overhead, and how does this trade off memory and throughput across activation types (ReLU, GELU, SiLU, SwiGLU).
  • Characterize performance sensitivity to skewed token-to-expert distributions (load imbalance): how the approach handles straggler experts, uneven L_i, and worst-case routing (e.g., pathological concentration on few experts).
  • Compare compute efficiency of on-the-fly gathers against conventional contiguous per-expert buffers: quantify the impact on tensor core utilization, memory coalescing, cache behavior, and GEMM performance across hidden sizes hh and model dims dd.
  • Provide a thorough analysis of the backward pass without “expansion”: validate that gradient scatter/gather preserves numerical equivalence and quantify any overhead versus materializing (L×K,d)(L \times K, d) routed gradient activations.
  • Specify how the method integrates with expert-parallel all-to-all communication across GPUs/nodes: does the reduced activation materialization also reduce interconnect traffic, and how does it scale with NVLink/PCIe/InfiniBand topologies?
  • Report multi-node scaling results and communication profiling to show whether all-to-all dominates after memory savings; include bandwidth/latency breakdowns and overlap with computation.
  • Address portability beyond Hopper (H100): list required hardware features, performance regressions or constraints on A100, RTX-class GPUs, or other accelerators; include FP16/BF16/FP8 support and numerical implications.
  • Validate compatibility with popular distributed training stacks (FSDP/ZeRO, tensor/pipeline/sequence parallelism): quantify interactions with optimizer sharding, activation partitioning, and microbatching.
  • Detail support for different MoE routing schemes: capacity-limited routing (token dropping), top-KK variations (K=1,2,4K{=}1,2,4), soft vs. hard routing, and hashing-based experts; specify how the data structures adapt and what trade-offs arise.
  • Explain handling of gating gradients and load-balancing losses (e.g., auxiliary losses used in MoE): ensure the fused pipeline correctly computes and backpropagates these without degrading training stability.
  • Investigate memory fragmentation and allocator overhead: does the dynamic construction of index arrays cause fragmentation or allocator contention under long-context training; provide allocator traces and mitigations.
  • Evaluate robustness to extreme long-context settings (e.g., L106L \gg 10^6): identify failure modes, kernel launch limits, CTA scheduling constraints, and strategies to prevent watchdog timeouts or SM starvation.
  • Provide deterministic behavior guarantees: confirm that atomic-free two-phase scans yield reproducible results across runs and hardware; document any nondeterminism and its training impact.
  • Clarify expert-weight residency and caching in fused kernels: when and how weights are kept in registers/shared memory, capacity limits at large h,dh,d, and fallback strategies; quantify benefits versus cost.
  • Benchmark end-to-end throughput and memory savings with transparent baselines: define baselines (e.g., Megablocks, TurboMoE) precisely, publish configuration details, and provide open-source scripts for reproducibility.
  • Report failure cases and boundary conditions: identify scenarios where the approach underperforms (e.g., small batches, very large EE, highly skewed distributions), and propose heuristics or auto-tuning to mitigate them.
  • Assess inference applicability: determine whether the memory-efficient routing and fusion yield benefits for inference (latency, throughput, memory), and outline required modifications.
  • Examine interaction with optimizer states and parameter sharding: since activations are only part of the “memory wall,” quantify overall training memory reductions including params/optimizer states and net impact on batch size/sequence length scaling.

Practical Applications

Immediate Applications

Below are specific, deployable applications that can be implemented now by practitioners across sectors, along with key dependencies and assumptions.

  • [Software/AI Infrastructure] Drop-in MoE training acceleration in existing LLM stacks
    • What: Replace conventional token routing and per-expert activation buffers with MoEBlaze-style compact index metadata and fused kernels in PyTorch-based stacks (e.g., Megatron-LM, DeepSpeed, Fairseq, xFormers).
    • Workflow/tools: CUDA/Triton custom ops; integrate expert_token_indices/expert_offsets; fuse gating+dispatch/GEMM+activation; enable smart activation checkpointing.
    • Impact: Up to ~4× end-to-end speedups and >50% peak memory reduction; supports dropless routing and long contexts.
    • Dependencies/assumptions: Best results on Hopper-class GPUs (e.g., H100); requires kernel integration and validation; communication stack (all-to-all for expert parallelism) must be performant to avoid becoming the new bottleneck.
  • [Industry/Academia] Larger batch size and longer sequence length in MoE training without token dropping
    • What: Scale batch and context windows (e.g., 128k–2M tokens) for Mixtral-, LLaMA-, DeepSeek-style MoE with dropless routing to improve quality and stability.
    • Workflow/tools: Update training configs (Top-K, load-balancing loss, optimizer states); switch capacity-factor tuning off (dropless).
    • Impact: Better convergence/quality, more stable training with long contexts; fewer OOMs.
    • Dependencies/assumptions: Data pipelines and positional embeddings must support long contexts; optimizer sharding (FSDP/ZeRO) configured to fit parameters and states; interconnect bandwidth still matters.
  • [Cloud/HPC/Enterprises] Cost and time-to-train reduction for MoE jobs
    • What: Reduce GPU count or wall-clock time by increasing per-GPU utilization and memory headroom.
    • Workflow/tools: Reschedule jobs with higher per-GPU token loads; co-tune data/sequence parallelism with expert parallelism.
    • Impact: Lower training cost, higher cluster throughput, improved queue times.
    • Dependencies/assumptions: Scheduler awareness of memory savings; all-to-all and NCCL tuning; potential shift of bottleneck to network fabric.
  • [AI Service Providers] Parameter-efficient finetuning and RLHF for MoE models on fewer GPUs
    • What: Apply MoEBlaze kernels in SFT/RLHF phases to increase batch sizes and reduce GPU footprint; combine with LoRA/PEFT for experts.
    • Workflow/tools: Swap MoE layer ops; maintain fused forward/backward for experts; optionally apply LoRA per expert.
    • Impact: Lower cost for customization and safety alignment; faster iteration.
    • Dependencies/assumptions: Kernel support across the full train/finetune pipeline; careful handling of optimizer states during PEFT.
  • [Inference/Serving] Higher-throughput batched MoE inference with reduced routing overhead
    • What: Adapt fused gating+dispatch+GEMM forward kernels for serving to cut gather/scatter overhead in large-batch inference.
    • Workflow/tools: Triton/CUDA inference kernels; integration with TensorRT/ONNX Runtime custom ops where possible.
    • Impact: Lower latency variance and higher throughput under load; reduced memory bandwidth pressure.
    • Dependencies/assumptions: Gains smaller than training (no backprop); serving stacks must support custom kernels; needs careful batching to maximize benefit.
  • [Cloud/HPC Operations] Higher GPU density and multi-tenancy
    • What: Use memory savings to co-locate more jobs per GPU/host (e.g., MIG partitions), or run larger jobs per node.
    • Workflow/tools: Kubernetes/SLURM schedulers; topology-aware placement to keep all-to-all traffic intra-node when possible.
    • Impact: Better hardware utilization and SLAs.
    • Dependencies/assumptions: Accurate memory profiling; isolation and reliability policies; potential contention on PCIe/NVLink if over-subscribed.
  • [Academia/Education] Hands-on curricula for memory-efficient sparse training
    • What: Teach GPU co-design (index-based routing, segmented GEMMs, fusion, checkpointing) via labs using open kernels.
    • Workflow/tools: Course modules with Triton/CUDA; reproducible benchmarks (Mixtral/LLaMA MoE layers).
    • Impact: Faster knowledge transfer; better research reproducibility.
    • Dependencies/assumptions: Availability of open-source code and documentation.
  • [Research/Benchmarking] Standardized evaluation of MoE training efficiency
    • What: Add memory and throughput metrics for MoE routing and expert MLPs to LLM benchmark suites.
    • Workflow/tools: Profilers capturing peak activation memory, DRAM traffic, kernel timeline; configs for dropless vs capacity-limited routing.
    • Impact: Apples-to-apples comparisons across frameworks; encourages efficient designs.
    • Dependencies/assumptions: Community consensus on metrics and scenarios (Top-K, expert count, sequence lengths).

Long-Term Applications

These require further research, engineering, or ecosystem support before broad deployment.

  • [Compilers/Frameworks] First-class MoE fused ops in graph compilers
    • What: Auto-generate fused gating+dispatch/GEMM+activation kernels with index-list orchestration in PyTorch Inductor, XLA, TVM.
    • Workflow/tools: New IR primitives for segmented GEMM, scatter-reduce, activation checkpoint policies; schedule synthesis.
    • Impact: Broad portability, fewer hand-written kernels, easier maintenance.
    • Dependencies/assumptions: Compiler maturity for irregular sparsity; autotuning of tiling and fusion across GPUs.
  • [Semiconductors] Hardware support for sparse MoE primitives
    • What: Architectures exposing fast segmented GEMM, gather/scatter-reduce, index compaction; on-chip storage for compact routing metadata.
    • Workflow/tools: ISA extensions; libraries (cuSPARSE-like) for MoE; co-designed runtime.
    • Impact: Further closes memory wall; predictable scaling for dropless routing.
    • Dependencies/assumptions: Vendor roadmaps; software ecosystem adoption; silicon cost/benefit trade-offs.
  • [Distributed Training] Elastic expert parallelism with topology-aware communication
    • What: Combine MoEBlaze with 3D parallelism (FSDP/TP/EP) and hierarchical all-to-all to minimize cross-node traffic and balance load.
    • Workflow/tools: Adaptive expert placement; router-aware scheduling; overlap of comms with fused compute.
    • Impact: Improved scaling efficiency across multi-node clusters.
    • Dependencies/assumptions: High-bandwidth interconnects (NVLink, IB); runtime intelligence for imbalance and stragglers.
  • [Generalized Sparse Architectures] Extend index-based fusion beyond MLP experts
    • What: Apply compact-index and fused-kernel approach to mixture-of-attention heads, sparse MoE attention, multimodal routers, and recommender MoE.
    • Workflow/tools: New data structures for attention routing; segmented attention kernels.
    • Impact: Systematic reduction of activation memory across sparse model components.
    • Dependencies/assumptions: Algorithmic adaptations preserving model quality; kernel complexity and scheduling.
  • [Edge/On-Device AI] MoE training/inference on commodity GPUs and edge accelerators
    • What: Leverage memory savings to enable small-scale MoE finetuning/inference on consumer GPUs or edge devices.
    • Workflow/tools: Port kernels to older architectures; mixed-precision and quantization for experts.
    • Impact: Wider accessibility, privacy-preserving on-prem deployments.
    • Dependencies/assumptions: Lower-bandwidth memory environments; power and thermal limits; reduced benefits without Hopper-like features.
  • [AI Policy/Energy] Standards and incentives for algorithmic efficiency in training
    • What: Incorporate memory-efficiency and data-movement metrics into green AI reporting, grants, and procurement.
    • Workflow/tools: Carbon accounting that credits memory/bandwidth reductions; third-party certification.
    • Impact: Aligns incentives toward efficient training methods; lowers sector energy use.
    • Dependencies/assumptions: Agreement on metrics/methods; verifiable telemetry and audits.
  • [Domain Models] Long-context, dropless MoE for document-heavy sectors
    • What: Train models for healthcare, legal, and finance handling book-length documents with expert specialization preserved (no token drops).
    • Workflow/tools: Secure data pipelines; eval suites for long-context reasoning; compliance tooling.
    • Impact: Better retrieval-free reasoning on long records and filings.
    • Dependencies/assumptions: Data governance/privacy; safe deployment and validation; compute for large-scale pretraining.
  • [AutoML/Architecture Search] Explore larger MoE design spaces
    • What: Use memory and throughput headroom to search over expert counts, sizes, Top-K, and activation variants (e.g., SwiGLU vs alternatives).
    • Workflow/tools: AutoML controllers; early-stopping with memory-aware constraints.
    • Impact: Discovery of better accuracy–efficiency Pareto fronts.
    • Dependencies/assumptions: Robust search infrastructure; guardrails to avoid degenerate routing.
  • [Hybrid Memory/Offload] Extreme-context training with CPU/NVMe assistance
    • What: Combine lightweight routing metadata with unified memory/prefetch and NVMe offload for activations to push sequence lengths further.
    • Workflow/tools: Asynchronous prefetchers; activation recomputation policies.
    • Impact: Beyond-GPU-memory contexts for MoE training.
    • Dependencies/assumptions: PCIe/CCIX bandwidth; careful overlap to avoid stalls.
  • [Productization/OSS] Mature MoEBlaze-style library with APIs and observability
    • What: A supported PyTorch plugin exposing fused MoE ops, monitoring (routing balance, memory), and diagnostics.
    • Workflow/tools: Stable APIs; CI against major frameworks; documentation and examples.
    • Impact: Low-friction adoption across industry and research.
    • Dependencies/assumptions: Sustained maintenance; licensing alignment; community contributions.

Glossary

  • Activation buffers: Temporary memory regions holding intermediate activations during computation, often a major memory cost in training. "these activation buffers consume a significant portion of GPU memory footprint and bandwidth"
  • Activation checkpoint: A technique that saves selected activations and recomputes others during backpropagation to reduce memory usage. "co-designed kernels with smart activation checkpoint"
  • Activation materializing: Explicitly creating and storing intermediate activation tensors instead of computing results on-the-fly, increasing memory footprint. "eliminate intermediate buffers and activation materializing"
  • Architectural sparsity: A model property where only a subset of components (e.g., experts) are active per input, reducing compute but complicating memory and scheduling. "MoE's inherent architectural sparsity leads to sparse arithmetic compute"
  • Atomics: Hardware-supported atomic operations used to synchronize concurrent threads, often a bottleneck on GPUs. "guaranteeing full parallelism without atomics"
  • bfloat16: A 16-bit floating-point format with a wider exponent than FP16, commonly used in deep learning. "2 bytes per element (bfloat16)"
  • Capacity factor: A tuning parameter controlling the per-expert buffer capacity in capacity-limited routing. "where γ is the user-defined capacity factor"
  • Capacity-limited routing: A routing scheme that caps per-expert tokens, potentially dropping overflow tokens to fixed-size buffers. "Capacity-limited routing is amenable to system implements due to fixed-size buffers"
  • Co-designed kernels: Computation kernels engineered jointly with algorithmic design to optimize performance and memory usage. "co-designed kernels with smart activation checkpoint"
  • Coalesced indexing: Access pattern where threads read/write contiguous memory to maximize bandwidth on GPUs. "coalesced indexing into the intermediate materialized results"
  • CTA (Cooperative Thread Array): A block of threads that execute together on a GPU and share resources like shared memory. "CTA grid"
  • Dropless routing: A routing strategy that ensures all tokens are processed by experts without drops, leading to variable per-expert loads. "dropless routing mechanisms"
  • Exclusive prefix sums: Cumulative sums where each position holds the sum of all previous elements, used for offsets and segmentation. "storing the exclusive prefix sums of token counts per expert"
  • Feed-Forward Networks (FFNs): Two-layer MLP sub-networks used as experts in MoE layers. "Following the token dispatch is the Feed-Forward Networks (FFNs) computation across experts."
  • FLOPs: Floating point operations; a measure of computational workload or capability. "rather than raw FLOPs"
  • Fused kernel: A single kernel that performs multiple operations to reduce memory traffic and launch overheads. "our fused kernel operates as follows"
  • Gating network: A module that assigns tokens to experts by scoring and selecting the top experts per token. "The gating network determines the routing of each input token"
  • H100 GPUs: NVIDIA Hopper-generation GPUs commonly used for large-scale training. "latest H100 GPUs"
  • High-Bandwidth Memory (HBM): On-package memory technology providing very high bandwidth for accelerators like GPUs. "High-Bandwidth Memory (HBM) capacity"
  • Interconnect throughput: The data transfer rate across links between devices/nodes in distributed training. "interconnect throughput"
  • Kernel launch latencies: Overheads incurred when initiating GPU kernels, exacerbated by many small or sequential launches. "with high kernel launch latencies"
  • Memory wall: The performance bottleneck caused by memory bandwidth/latency lagging behind compute throughput. "The pervasive “memory wall” bottleneck"
  • Mixture-of-Experts (MoE): A neural architecture that routes inputs to a subset of specialized expert networks to improve efficiency and capacity. "Mixture-of-Experts (MoE)"
  • Multi-pass radix sort: A GPU sorting method that processes keys in several passes over digit groups, incurring multiple memory passes. "multi-pass radix sort on GPUs"
  • On-the-fly gathers: Fetching required data from source tensors during computation rather than pre-materializing buffers. "using on-the-fly gathers from the original, unpermuted activation tensor"
  • Scatter (operation): Writing values to indexed positions in an output tensor, the inverse of gather. "‘scatters’ the output gradient"
  • SiLU: The Sigmoid Linear Unit activation function, used in modern FFNs. "SiLU"
  • SwiGLU: A gated activation variant that often yields better performance in LLMs. "SwiGLU"
  • Token dispatch: The process of organizing and sending tokens to their assigned experts for computation. "token dispatch"
  • Token routing: Determining and recording the mapping from tokens to experts based on gating scores. "token routing"
  • Top-K selection: Choosing the K highest-scoring experts per token from the gating network’s scores. "Top-KK selection"
  • Warp (GPU): A group of threads that execute in lockstep on a GPU SIMD unit. "assigning each warp a disjoint tile"
  • Warp-level reductions: Collective operations (e.g., sums) performed across threads within a warp for efficiency. "warp-level reductions"

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