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VocSim: A Training-free Benchmark for Zero-shot Content Identity in Single-source Audio (2512.10120v1)

Published 10 Dec 2025 in cs.SD and cs.AI

Abstract: General-purpose audio representations aim to map acoustically variable instances of the same event to nearby points, resolving content identity in a zero-shot setting. Unlike supervised classification benchmarks that measure adaptability via parameter updates, we introduce VocSim, a training-free benchmark probing the intrinsic geometric alignment of frozen embeddings. VocSim aggregates 125k single-source clips from 19 corpora spanning human speech, animal vocalizations, and environmental sounds. By restricting to single-source audio, we isolate content representation from the confound of source separation. We evaluate embeddings using Precision@k for local purity and the Global Separation Rate (GSR) for point-wise class separation. To calibrate GSR, we report lift over an empirical permutation baseline. Across diverse foundation models, a simple pipeline, frozen Whisper encoder features, time-frequency pooling, and label-free PCA, yields strong zero-shot performance. However, VocSim also uncovers a consistent generalization gap. On blind, low-resource speech, local retrieval drops sharply. While performance remains statistically distinguishable from chance, the absolute geometric structure collapses, indicating a failure to generalize to unseen phonotactics. As external validation, our top embeddings predict avian perceptual similarity, improve bioacoustic classification, and achieve state-of-the-art results on the HEAR benchmark. We posit that the intrinsic geometric quality measured here proxies utility in unlisted downstream applications. We release data, code, and a public leaderboard to standardize the evaluation of intrinsic audio geometry.

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