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BuilderBench -- A benchmark for generalist agents (2510.06288v1)

Published 7 Oct 2025 in cs.AI and cs.LG

Abstract: Today's AI models learn primarily through mimicry and sharpening, so it is not surprising that they struggle to solve problems beyond the limits set by existing data. To solve novel problems, agents should acquire skills for exploring and learning through experience. Finding a scalable learning mechanism for developing agents that learn through interaction remains a major open problem. In this work, we introduce BuilderBench, a benchmark to accelerate research into agent pre-training that centers open-ended exploration. BuilderBench requires agents to learn how to build any structure using blocks. BuilderBench is equipped with $(1)$ a hardware accelerated simulator of a robotic agent interacting with various physical blocks, and $(2)$ a task-suite with over 42 diverse target structures that are carefully curated to test an understanding of physics, mathematics, and long-horizon planning. During training, agents have to explore and learn general principles about the environment without any external supervision. During evaluation, agents have to build the unseen target structures from the task suite. Solving these tasks requires a sort of \emph{embodied reasoning} that is not reflected in words but rather in actions, experimenting with different strategies and piecing them together. Our experiments show that many of these tasks challenge the current iteration of algorithms. Hence, we also provide a ``training wheels'' protocol, in which agents are trained and evaluated to build a single target structure from the task suite. Finally, we provide single-file implementations of six different algorithms as a reference point for researchers.

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