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3D-GSW: 3D Gaussian Splatting for Robust Watermarking

Published 20 Sep 2024 in cs.CV | (2409.13222v4)

Abstract: As 3D Gaussian Splatting (3D-GS) gains significant attention and its commercial usage increases, the need for watermarking technologies to prevent unauthorized use of the 3D-GS models and rendered images has become increasingly important. In this paper, we introduce a robust watermarking method for 3D-GS that secures copyright of both the model and its rendered images. Our proposed method remains robust against distortions in rendered images and model attacks while maintaining high rendering quality. To achieve these objectives, we present Frequency-Guided Densification (FGD), which removes 3D Gaussians based on their contribution to rendering quality, enhancing real-time rendering and the robustness of the message. FGD utilizes Discrete Fourier Transform to split 3D Gaussians in high-frequency areas, improving rendering quality. Furthermore, we employ a gradient mask for 3D Gaussians and design a wavelet-subband loss to enhance rendering quality. Our experiments show that our method embeds the message in the rendered images invisibly and robustly against various attacks, including model distortion. Our method achieves superior performance in both rendering quality and watermark robustness while improving real-time rendering efficiency. Project page: https://kuai-lab.github.io/cvpr20253dgsw/

Summary

  • The paper presents a method that integrates a binary watermark into 3D Gaussian splatting models while preserving rendering quality.
  • It employs Frequency-Guided Densification to refine high-frequency regions for imperceptible yet effective watermark embedding.
  • Experimental results show high robustness and capacity, with superior performance under various distortions compared to baselines.

Introduction

In the field of computer vision and graphics, the efficient and high-quality representation of 3D space is paramount. The recent advances in 3D Gaussian Splatting (3D-GS) have provided a groundbreaking solution due to their ability to perform rapid rendering and produce high-quality images. However, an emerging concern with the advent of these technologies is the unauthorized use and copyright infringement of 3D content. Addressing this concern, the paper titled "3D-GSW: 3D Gaussian Splatting Watermark for Protecting Copyrights in Radiance Fields" by Youngdong Jang et al. proposes a novel method for embedding watermarks in 3D Gaussian splatting, offering a robust mechanism for copyright protection.

Methodology

The paper introduces an innovative watermarking scheme that integrates seamlessly into the 3D-GS rendering process. The central idea is to fine-tune a pre-trained 3D-GS model to embed a binary watermark message into the 3D Gaussians. This is accomplished using a two-step approach: Frequency-Guided Densification (FGD) and an Adaptive Gradient Mask.

Frequency-Guided Densification (FGD)

FGD identifies high-frequency regions in the rendered images using Discrete Fourier Transform (DFT). The method calculates a contribution vector for each 3D Gaussian, delineating its significance in the image's pixels. High-frequency areas are further split into smaller Gaussians, increasing the imperceptible domains for embedding messages without compromising rendering quality. This step is crucial for maintaining a high capacity for watermark embedding.

Adaptive Gradient Mask

An Adaptive Gradient Mask leverages the importance of model weights, directing gradients preferentially towards less important weights during fine-tuning. The importance of each weight is calculated based on the pre-trained model parameters, ensuring that high-importance weights remain largely unchanged. This strategy minimizes the impact on the rendered image quality while maximizing the robustness of the embedded watermark.

Loss Functions

The proposed method employs a combination of loss functions:

  • Message Loss: A Binary Cross Entropy between the original and decoded messages ensures accuracy in watermark extraction.
  • Perceptual Loss: Consists of LPIPS and MAE losses, along with DWT-subband loss, which calculates differences in DWT-transformed image subbands, thus preserving high-quality rendering while embedding the watermark.

Experimental Results

The efficacy of the proposed 3D-GSW method was validated through extensive experiments on standard datasets such as Blender and LLFF. The results were benchmarked against existing methods like CopyRNeRF and WateRF.

Invisibility and Capacity

The 3D-GSW method outperformed baselines in terms of both imaging quality and watermark capacity. With PSNR, SSIM, and LPIPS metrics indicating minimal degradation in image quality, the method also demonstrated high bit accuracy across varying message lengths (16, 32, and 48 bits). For instance, at 32 bits, the method achieved a PSNR of 34.89 and a bit accuracy of 96.70%, significantly surpassing other methods.

Robustness

Robustness was assessed under various distortions such as Gaussian noise, rotation, scaling, Gaussian blur, cropping, brightness adjustments, and JPEG compression. The proposed method consistently maintained high bit accuracy, demonstrating superior resilience to tampering compared to existing approaches.

Implications and Future Directions

The proposed watermarking method has substantial practical implications. It offers a viable solution for protecting 3D models in applications spanning from entertainment to the burgeoning Metaverse. The integration of FGD and Adaptive Gradient Mask ensures that watermark embedding is both efficient and preserves the visual fidelity of the rendered outputs.

The theoretical significance of this work lies in its novel approach to watermarking within the 3D Gaussian splatting framework, potentially opening new avenues for research in secure 3D content creation and distribution.

Future directions could include investigating joint training of 3D-GS and watermark decoders, enhancing robustness against a wider range of distortions, and extending the approach to models that integrate 3D-GS with generative models.

Conclusion

The 3D-GSW method represents a significant advancement in watermarking techniques for 3D Gaussian splatting. By leveraging high-frequency domain characteristics and adaptive gradient masking, the proposed approach achieves high capacity, robust, and imperceptible watermark embedding. The results set a new benchmark in this domain, demonstrating practical viability and posing intriguing questions for future exploration in AI and 3D content protection.

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