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DPPE: Dense Pose Estimation in a Plenoxels Environment using Gradient Approximation

Published 16 Mar 2024 in cs.RO and cs.CV | (2403.10773v1)

Abstract: We present DPPE, a dense pose estimation algorithm that functions over a Plenoxels environment. Recent advances in neural radiance field techniques have shown that it is a powerful tool for environment representation. More recent neural rendering algorithms have significantly improved both training duration and rendering speed. Plenoxels introduced a fully-differentiable radiance field technique that uses Plenoptic volume elements contained in voxels for rendering, offering reduced training times and better rendering accuracy, while also eliminating the neural net component. In this work, we introduce a 6-DoF monocular RGB-only pose estimation procedure for Plenoxels, which seeks to recover the ground truth camera pose after a perturbation. We employ a variation on classical template matching techniques, using stochastic gradient descent to optimize the pose by minimizing errors in re-rendering. In particular, we examine an approach that takes advantage of the rapid rendering speed of Plenoxels to numerically approximate part of the pose gradient, using a central differencing technique. We show that such methods are effective in pose estimation. Finally, we perform ablations over key components of the problem space, with a particular focus on image subsampling and Plenoxel grid resolution. Project website: https://sites.google.com/view/dppe

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