Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
103 tokens/sec
GPT-4o
11 tokens/sec
Gemini 2.5 Pro Pro
50 tokens/sec
o3 Pro
5 tokens/sec
GPT-4.1 Pro
3 tokens/sec
DeepSeek R1 via Azure Pro
33 tokens/sec
2000 character limit reached

NARUTO: Neural Active Reconstruction from Uncertain Target Observations (2402.18771v2)

Published 29 Feb 2024 in cs.CV and cs.RO

Abstract: We present NARUTO, a neural active reconstruction system that combines a hybrid neural representation with uncertainty learning, enabling high-fidelity surface reconstruction. Our approach leverages a multi-resolution hash-grid as the mapping backbone, chosen for its exceptional convergence speed and capacity to capture high-frequency local features.The centerpiece of our work is the incorporation of an uncertainty learning module that dynamically quantifies reconstruction uncertainty while actively reconstructing the environment. By harnessing learned uncertainty, we propose a novel uncertainty aggregation strategy for goal searching and efficient path planning. Our system autonomously explores by targeting uncertain observations and reconstructs environments with remarkable completeness and fidelity. We also demonstrate the utility of this uncertainty-aware approach by enhancing SOTA neural SLAM systems through an active ray sampling strategy. Extensive evaluations of NARUTO in various environments, using an indoor scene simulator, confirm its superior performance and state-of-the-art status in active reconstruction, as evidenced by its impressive results on benchmark datasets like Replica and MP3D.

Definition Search Book Streamline Icon: https://streamlinehq.com
References (77)
  1. Vision-only robot navigation in a neural radiance world. IEEE Robotics and Automation Letters, 7(2):4606–4613, 2022.
  2. Neural rgb-d surface reconstruction. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 6290–6301, 2022.
  3. Information based adaptive robotic exploration. In IEEE/RSJ international conference on intelligent robots and systems, pages 540–545. IEEE, 2002.
  4. Past, present, and future of simultaneous localization and mapping: Toward the robust-perception age. IEEE Transactions on robotics, 32(6):1309–1332, 2016.
  5. Clnerf: Continual learning meets nerf. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 23185–23194, 2023.
  6. Matterport3d: Learning from rgb-d data in indoor environments. arXiv preprint arXiv:1709.06158, 2017.
  7. Learning to explore using active neural slam. arXiv preprint arXiv:2004.05155, 2020.
  8. Tensorf: Tensorial radiance fields. In European Conference on Computer Vision (ECCV), 2022.
  9. Neurbf: A neural fields representation with adaptive radial basis functions. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 4182–4194, 2023.
  10. Gaussian activated neural radiance fields for high fidelity reconstruction and pose estimation. In European Conference on Computer Vision, pages 264–280. Springer, 2022.
  11. Cl Connolly. The determination of next best views. In Proceedings. 1985 IEEE international conference on robotics and automation, pages 432–435. IEEE, 1985.
  12. Simultaneous localization and map-building using active vision. IEEE transactions on pattern analysis and machine intelligence, 24(7):865–880, 2002.
  13. Monoslam: Real-time single camera slam. IEEE transactions on pattern analysis and machine intelligence, 29(6):1052–1067, 2007.
  14. A comparison of volumetric information gain metrics for active 3d object reconstruction. Autonomous Robots, 42(2):197–208, 2018.
  15. Depth-supervised nerf: Fewer views and faster training for free. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 12882–12891, 2022.
  16. Simultaneous localization and mapping: part i. IEEE robotics & automation magazine, 13(2):99–110, 2006.
  17. Adaptive mobile robot navigation and mapping. The International Journal of Robotics Research, 18(7):650–668, 1999.
  18. Uncertainty-driven planner for exploration and navigation. In 2022 International Conference on Robotics and Automation (ICRA), pages 11295–11302. IEEE, 2022.
  19. Bayes’ rays: Uncertainty quantification for neural radiance fields. arXiv preprint arXiv:2309.03185, 2023.
  20. Heiko Hirschmuller. Accurate and efficient stereo processing by semi-global matching and mutual information. In 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR’05), pages 807–814. IEEE, 2005.
  21. An information gain formulation for active volumetric 3d reconstruction. In 2016 IEEE International Conference on Robotics and Automation (ICRA), pages 3477–3484. IEEE, 2016.
  22. Ray tracing volume densities. ACM SIGGRAPH computer graphics, 18(3):165–174, 1984.
  23. What uncertainties do we need in bayesian deep learning for computer vision? Advances in neural information processing systems, 30, 2017.
  24. Supervising the new with the old: learning sfm from sfm. In ECCV 2018, pages 698–713, 2018.
  25. Efficient next-best-scan planning for autonomous 3d surface reconstruction of unknown objects. Journal of Real-Time Image Processing, 10(4):611–631, 2015.
  26. Rrt-connect: An efficient approach to single-query path planning. In Proceedings 2000 ICRA. Millennium Conference. IEEE International Conference on Robotics and Automation. Symposia Proceedings (Cat. No. 00CH37065), pages 995–1001. IEEE, 2000.
  27. Rapidly-exploring random trees: Progress and prospects. Algorithmic and computational robotics: new directions, 5:293–308, 2001.
  28. Uncertainty guided policy for active robotic 3d reconstruction using neural radiance fields. IEEE Robotics and Automation Letters, 2022.
  29. Bnv-fusion: Dense 3d reconstruction using bi-level neural volume fusion. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2022.
  30. Barf: Bundle-adjusting neural radiance fields. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 5741–5751, 2021.
  31. Neulf: Efficient novel view synthesis with neural 4d light field. arXiv preprint arXiv:2105.07112, 2021.
  32. Planemvs: 3d plane reconstruction from multi-view stereo. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 8665–8675, 2022.
  33. Active mapping and robot exploration: A survey. Sensors, 21(7):2445, 2021.
  34. An experiment in integrated exploration. In IEEE/RSJ international conference on intelligent robots and systems, pages 534–539. IEEE, 2002.
  35. Occlusions as a guide for planning the next view. IEEE transactions on pattern analysis and machine intelligence, 15(5):417–433, 1993.
  36. Nerf: Representing scenes as neural radiance fields for view synthesis. Communications of the ACM, 65(1):99–106, 2021.
  37. Neural importance sampling. ACM Transactions on Graphics (ToG), 38(5):1–19, 2019.
  38. Instant neural graphics primitives with a multiresolution hash encoding. ACM Trans. Graph., 41(4):102:1–102:15, 2022.
  39. Autonomous feature-based exploration. In 2003 IEEE International Conference on Robotics and Automation (Cat. No. 03CH37422), pages 1234–1240. IEEE, 2003.
  40. Giraffe: Representing scenes as compositional generative neural feature fields. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 11453–11464, 2021.
  41. Activenerf: Learning where to see with uncertainty estimation. In European Conference on Computer Vision, pages 230–246. Springer, 2022.
  42. Deepsdf: Learning continuous signed distance functions for shape representation. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 165–174, 2019.
  43. Next-best view policy for 3d reconstruction. In European Conference on Computer Vision, pages 558–573. Springer, 2020.
  44. Richard Pito. A solution to the next best view problem for automated surface acquisition. IEEE Transactions on pattern analysis and machine intelligence, 21(10):1016–1030, 1999.
  45. A survey on active simultaneous localization and mapping: State of the art and new frontiers. arXiv preprint arXiv:2207.00254, 2022.
  46. D-nerf: Neural radiance fields for dynamic scenes. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 10318–10327, 2021.
  47. Occupancy anticipation for efficient exploration and navigation. In Computer Vision–ECCV 2020: 16th European Conference, Glasgow, UK, August 23–28, 2020, Proceedings, Part V 16, pages 400–418. Springer, 2020.
  48. Neurar: Neural uncertainty for autonomous 3d reconstruction. arXiv preprint arXiv:2207.10985, 2022.
  49. Kilonerf: Speeding up neural radiance fields with thousands of tiny mlps. In International Conference on Computer Vision (ICCV), 2021.
  50. Plenoxels: Radiance fields without neural networks. In CVPR, 2022.
  51. Habitat: A platform for embodied ai research. In Proceedings of the IEEE/CVF international conference on computer vision, pages 9339–9347, 2019.
  52. Visual odometry [tutorial]. IEEE robotics & automation magazine, 18(4):80–92, 2011.
  53. Structure-from-motion revisited. In Proceedings of the IEEE conference on computer vision and pattern recognition, pages 4104–4113, 2016.
  54. Graf: Generative radiance fields for 3d-aware image synthesis. Advances in Neural Information Processing Systems, 33:20154–20166, 2020.
  55. A comparison and evaluation of multi-view stereo reconstruction algorithms. In 2006 IEEE computer society conference on computer vision and pattern recognition (CVPR’06), pages 519–528. IEEE, 2006.
  56. Introduction to autonomous mobile robots. MIT press, 2011.
  57. Cyrill Stachniss. Robotic mapping and exploration. Springer, 2009.
  58. Exploration with active loop-closing for fastslam. In 2004 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)(IEEE Cat. No. 04CH37566), pages 1505–1510. IEEE, 2004.
  59. The replica dataset: A digital replica of indoor spaces. arXiv preprint arXiv:1906.05797, 2019.
  60. imap: Implicit mapping and positioning in real-time. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 6229–6238, 2021.
  61. Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction. In CVPR, 2022.
  62. Stereo matching using belief propagation. IEEE Transactions on pattern analysis and machine intelligence, 25(7):787–800, 2003.
  63. Sebastian Thrun. Probabilistic robotics. Communications of the ACM, 45(3):52–57, 2002.
  64. Active exploration in dynamic environments. Advances in neural information processing systems, 4, 1991.
  65. Co-slam: Joint coordinate and sparse parametric encodings for neural real-time slam. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 13293–13302, 2023.
  66. Go-surf: Neural feature grid optimization for fast, high-fidelity rgb-d surface reconstruction. In 2022 International Conference on 3D Vision (3DV), pages 433–442. IEEE, 2022.
  67. Nerf–: Neural radiance fields without known camera parameters. arXiv preprint arXiv:2102.07064, 2021.
  68. Brian Yamauchi. A frontier-based approach for autonomous exploration. In Proceedings 1997 IEEE International Symposium on Computational Intelligence in Robotics and Automation CIRA’97.’Towards New Computational Principles for Robotics and Automation’, pages 146–151. IEEE, 1997.
  69. Continual neural mapping: Learning an implicit scene representation from sequential observations. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 15782–15792, 2021.
  70. Active neural mapping. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 10981–10992, 2023.
  71. Mvsnet: Depth inference for unstructured multi-view stereo. In Proceedings of the European conference on computer vision (ECCV), pages 767–783, 2018.
  72. pixelnerf: Neural radiance fields from one or few images. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 4578–4587, 2021.
  73. Visual odometry revisited: What should be learnt? In 2020 IEEE International Conference on Robotics and Automation (ICRA), pages 4203–4210. IEEE, 2020.
  74. Activermap: Radiance field for active mapping and planning. arXiv preprint arXiv:2211.12656, 2022.
  75. Nerf++: Analyzing and improving neural radiance fields. arXiv preprint arXiv:2010.07492, 2020.
  76. Nice-slam: Neural implicit scalable encoding for slam. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 12786–12796, 2022.
  77. Nicer-slam: Neural implicit scene encoding for rgb slam. arXiv preprint arXiv:2302.03594, 2023.
Citations (10)

Summary

  • The paper presents a neural framework that integrates hybrid representations with uncertainty learning to enhance surface reconstruction fidelity.
  • It utilizes a multi-resolution hash-grid and an uncertainty module to quickly capture high-frequency details and improve mapping performance.
  • Active exploration via uncertainty-aware planning dynamically guides unrestricted 6DoF movements, enabling robust reconstructions in large-scale environments.

NARUTO: Neural Active Reconstruction from Uncertain Target Observations

The paper introduces NARUTO, a neural active reconstruction system designed to enhance the fidelity of surface reconstructions by leveraging hybrid neural representations and uncertainty learning. This work presents a novel framework that integrates a multi-resolution hash-grid for rapid convergence and effective capture of high-frequency local features. Central to this approach is an uncertainty learning module that quantifies reconstruction uncertainty dynamically, promoting environment exploration and reconstruction with improved completeness.

Methodology

NARUTO's methodology involves several key components:

  1. Hybrid Neural Representation: The system utilizes a multi-resolution hash-grid as its backbone, allowing for quick convergence and detail capture. The incorporation of implicit neural representations, especially Neural Radiance Fields (NeRFs), is pivotal in handling tasks like 3D reconstruction, which benefit from the continuity and expressiveness of these models.
  2. Uncertainty Learning Module: A significant innovation in this work is the incorporation of an uncertainty learning module that refines the system's decision-making capabilities through real-time quantification of uncertainty. This is crucial for addressing areas requiring further exploration and achieving higher fidelity.
  3. Active Exploration and Path Planning: The authors propose an uncertainty-aware planning module that directs the system towards areas of high uncertainty. This active planning is achieved through an efficient sampling strategy that balances random and targeted sampling.

Results and Evaluation

Extensive evaluations were conducted within simulated environments using datasets like Replica and MP3D. The system demonstrated superior performance in terms of reconstruction completeness and quality. NARUTO notably achieved a completion ratio improvement from 73% to 90%, highlighting its efficacy over existing methods.

Comparison and Contributions

Compared to other systems, NARUTO allows for unrestricted 6DoF movement, making it applicable in large-scale environments. This is a departure from past efforts that often limited exploratory actions to constrained areas or dimensions. The active ray sampling strategy introduced here further improves the state-of-the-art in terms of consistency and stability across scenarios.

Implications and Future Directions

The research highlights several implications:

  • Theoretical Advances: This work suggests that uncertainty quantification can significantly enhance active reconstruction, offering a pathway for future research into more dynamic and real-time systems.
  • Practical Applications: NARUTO's improved mapping and reconstruction capabilities hold potential for various applications, from robotics to augmented reality, where precise environmental mapping is crucial.

For future research, the authors note the need for a robust planning and localization module to increase real-world applicability, considering imperfect action execution and motion constraints. Moreover, evolving the single-resolution uncertainty grid into a multi-resolution representation could cater to diverse application needs.

In conclusion, NARUTO represents a significant advance in neural active reconstruction, offering a versatile and adaptive framework that integrates uncertainty learning with active planning. This system not only elevates the current methodologies but also sets a new benchmark for future developments in the field of AI-driven reconstruction and exploration.

Youtube Logo Streamline Icon: https://streamlinehq.com