Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
194 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
45 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Reducing Onboard Processing Time for Path Planning in Dynamically Evolving Polygonal Maps (2305.04614v1)

Published 8 May 2023 in cs.RO

Abstract: Autonomous agents face the challenge of coordinating multiple tasks (perception, motion planning, controller) which are computationally expensive on a single onboard computer. To utilize the onboard processing capacity optimally, it is imperative to arrive at computationally efficient algorithms for global path planning. In this work, it is attempted to reduce the processing time for global path planning in dynamically evolving polygonal maps. In dynamic environments, maps may not remain valid for long. Hence it is of utmost importance to obtain the shortest path quickly in an ever-changing environment. To address this, an existing rapid path-finding algorithm, the Minimal Construct was used. This algorithm discovers only a necessary portion of the Visibility Graph around obstacles and computes collision tests only for lines that seem heuristically promising. Simulations show that this algorithm finds shortest paths faster than traditional grid-based A* searches in most cases, resulting in smoother and shorter paths even in dynamic environments.

Summary

We haven't generated a summary for this paper yet.