Papers
Topics
Authors
Recent
Search
2000 character limit reached

Pathfinding Neural Cellular Automata

Published 17 Jan 2023 in cs.LG and cs.AI | (2301.06820v1)

Abstract: Pathfinding makes up an important sub-component of a broad range of complex tasks in AI, such as robot path planning, transport routing, and game playing. While classical algorithms can efficiently compute shortest paths, neural networks could be better suited to adapting these sub-routines to more complex and intractable tasks. As a step toward developing such networks, we hand-code and learn models for Breadth-First Search (BFS), i.e. shortest path finding, using the unified architectural framework of Neural Cellular Automata, which are iterative neural networks with equal-size inputs and outputs. Similarly, we present a neural implementation of Depth-First Search (DFS), and outline how it can be combined with neural BFS to produce an NCA for computing diameter of a graph. We experiment with architectural modifications inspired by these hand-coded NCAs, training networks from scratch to solve the diameter problem on grid mazes while exhibiting strong generalization ability. Finally, we introduce a scheme in which data points are mutated adversarially during training. We find that adversarially evolving mazes leads to increased generalization on out-of-distribution examples, while at the same time generating data-sets with significantly more complex solutions for reasoning tasks.

Citations (1)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.