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Can we infer player behavior tendencies from a player's decision-making data? Integrating Theory of Mind to Player Modeling (2107.11963v1)

Published 26 Jul 2021 in cs.HC

Abstract: Game AI systems need the theory of mind, which is the humanistic ability to infer others' mental models, preferences, and intent. Such systems would enable inferring players' behavior tendencies that contribute to the variations in their decision-making behaviors. To that end, in this paper, we propose the use of inverse Bayesian inference to infer behavior tendencies given a descriptive cognitive model of a player's decision making. The model embeds behavior tendencies as weight parameters in a player's decision-making. Inferences on such parameters provide intuitive interpretations about a player's cognition while making in-game decisions. We illustrate the use of inverse Bayesian inference with synthetically generated data in a game called \textit{BoomTown} developed by Gallup. We use the proposed model to infer a player's behavior tendencies for moving decisions on a game map. Our results indicate that our model is able to infer these parameters towards uncovering not only a player's decision making but also their behavior tendencies for making such decisions.

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