Real-time high-fidelity dense reconstruction in unconstrained environments
Establish visual SLAM methods that achieve high-fidelity, real-time dense 3D reconstruction in unconstrained environments.
References
Despite these advances, achieving high-fidelity, real-time dense reconstruction in unconstrained environments remains an open challenge.
— VBGS-SLAM: Variational Bayesian Gaussian Splatting Simultaneous Localization and Mapping
(2604.02696 - Zhu et al., 3 Apr 2026) in Section 2.1 Traditional Visual SLAM (Related Works)
Despite these significant advancements, scaling streaming 3D perception to unconstrained, ultra-large outdoor environments with dynamic occlusions remains an open challenge. Future research will explore adapting our Stream3Dv2 framework to outdoor scene understanding and further coupling it with physical embodied agents for real-time robotic manipulation.
— Stream3Dv2: Geometric-Semantic Fusion Enhanced Streaming Zero-Shot 3D Scene Understanding
(2608.21136 - Xu et al., 21 Aug 2026) in Section Conclusion