Novelty Effects and Cross-Course Efficacy of Level Up! Gamification
Determine whether the increased engagement observed after introducing the Level Up! Moodle leaderboard-based gamification in introductory statistics courses is attributable to novelty effects of the leaderboard, and ascertain whether such gamification maintains its effectiveness when implemented broadly across multiple courses within a program.
References
It is thought that the two statistics courses considered here are the only time the students came across the Level Up! plugin or other form of gamification. It is therefore not known whether the increased engagement is due to the novelty of a leaderboard and whether gamification would be as successful if implemented widely across multiple courses.
                — Exploring the impact of gamification on engagement in a statistics classroom
                
                (2402.18313 - Jack et al., 28 Feb 2024) in Section 5 (Discussion)