Extending two-piece results to Tetris survival and to a hold mechanic
Establish complexity results analogous to the two-piece clearing results for Tetris survival under the Super Rotation System (SRS), and analyze the effect of adding a single-piece "holding" function on the complexity of survival or clearing with restricted piece sets.
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Some open questions arise regarding whether our results can be extended if we consider different objectives or add additional features. For example, can we establish results for 2-piece subsets, similar to those in Section \ref{sec:2piecetetris}, for Tetris survival? If we add a "holding" function, where the player can put one piece aside for later use, can get similar results?
— Tetris with Few Piece Types
(2404.10712 - Group et al., 16 Apr 2024) in Section 7 (Open Problems)