NP-hardness under the 7-bag randomizer
Show NP-hardness (or otherwise characterize the computational complexity) of Tetris clearing under the Super Rotation System (SRS) when the input sequence must be generated by a 7-bag randomizer, i.e., partitioned into consecutive bags each containing exactly one of each tetromino in some permutation.
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Some open questions arise regarding whether our results can be extended if we consider different objectives or add additional features. Modern variants of Tetris also use different random generators to ensure that the player does not receive the same piece arbitrarily many times in a row. One of the simplest random generators is called a \defn{7-bag randomizer}. For this randomizer, the sequence of pieces is divided into groups (or "bags") of 7, each group containing one of each tetromino in one of $7! = 5{,}040$ possible orderings. Can we show NP-hardness even if the sequence of pieces has to be able to be generated from this randomizer?