Extend DELUGE to variable-count, topology-changing, and correspondence-free point clouds

Extend DELUGE, the particle-streaming compression architecture, to data with variable point counts, topology changes such as particle splitting and merging, and captured point clouds lacking simulator-provided particle IDs by developing keyframe re-initialization, inter-frame correspondence search, and null-point handling.

Background

DELUGE is designed for interactive simulation streams in which particle IDs are preserved across frames, providing stable point correspondence and enabling efficient delta-frame coding. Its current design assumes a fixed number of particles and does not directly support data in which points appear, disappear, split, merge, or lack persistent identifiers.

The paper identifies ID assignment—not the compression algorithm—as the bottleneck when applying DELUGE to captured point clouds. Addressing this unresolved limitation would require keyframe re-initialization, correspondence estimation between frames, and explicit handling of null points; the authors suggest that the codec’s Global ID and Morton ordering could provide a starting point for accelerating correspondence search.

References

First, DELUGE assumes a fixed particle count with preserved IDs across frames; supporting variable point counts, topology changes (splitting, merging), and captured data without IDs would require keyframe re-initialization, inter-frame correspondence search, and null-point handling, which remain future work.

— DELUGE: Decomposed Entropy-coded Live Unstructured Geometry Exchange for Real-time Particle Streaming  (2609.19750 - Yanagawa et al., 17 Sep 2026) in Section 8.1, “Codec Limitations” (with preliminary evaluation referenced in Section 5.2.3)