Efficient search approaching the reach-imposed bumping floor
Determine whether an efficient search procedure for PHastR can approach the lower bound on the number of bumped keys imposed by the keys’ reachable slot ranges, thereby reducing bumping by approximately a factor of ten and saving about 0.05 bits per key.
References
There are several open problems and further research directions. On the practical side, the small final levels could be replaced by a more compact structure. More interestingly, PHastR bumps about ten times as many keys as the reaches force: it is open whether a search can approach this floor efficiently (which would save about $0.05$ bits per key), and whether bump-free placements, which would use just $S/\lambda$ bits per key, can be found efficiently within subsets of exactly known size, in spite of the long-range constraints that made simple backtracking fail in our prototype.