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Online Treasure Hunt in Vertex-Permuted Dynamic Rings

Published 10 Sep 2026 in cs.DC and cs.CC | (2609.11013v1)

Abstract: We study the problem of treasure hunt by a group of k1k \geq 1 agents in vertex-permuted dynamic rings (VP). In this model, the nn vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any kn3k \leq n-3 agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the VP(δ)VP(δ) setting, in which for every pair i,ji, j of vertices, the edge (i,j)(i, j) is guaranteed to appear within δδ steps. We show that the class VP(δ)VP(δ) is feasible only for δn12δ\geq \left\lceil \frac{n-1}{2}\right\rceil. For the one-agent case, we show a tight bound of Θ(δn)Θ(δn) on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided δ2nδ\geq 2n. We then give an optimal algorithm for kk agents, thereby showing that kk agents can obtain a speedup of kk on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected Θ(n)Θ(n) steps against an oblivious adversary and Θ(nlogn)Θ(n \log n) steps against an adaptive adversary.

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