Online Treasure Hunt in Vertex-Permuted Dynamic Rings
Abstract: We study the problem of treasure hunt by a group of agents in vertex-permuted dynamic rings (VP). In this model, the vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the setting, in which for every pair of vertices, the edge is guaranteed to appear within steps. We show that the class is feasible only for . For the one-agent case, we show a tight bound of on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided . We then give an optimal algorithm for agents, thereby showing that agents can obtain a speedup of on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected steps against an oblivious adversary and steps against an adaptive adversary.
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