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Keyframer: Empowering Animation Design using Large Language Models (2402.06071v1)

Published 8 Feb 2024 in cs.HC

Abstract: LLMs have the potential to impact a wide range of creative domains, but the application of LLMs to animation is underexplored and presents novel challenges such as how users might effectively describe motion in natural language. In this paper, we present Keyframer, a design tool for animating static images (SVGs) with natural language. Informed by interviews with professional animation designers and engineers, Keyframer supports exploration and refinement of animations through the combination of prompting and direct editing of generated output. The system also enables users to request design variants, supporting comparison and ideation. Through a user study with 13 participants, we contribute a characterization of user prompting strategies, including a taxonomy of semantic prompt types for describing motion and a 'decomposed' prompting style where users continually adapt their goals in response to generated output.We share how direct editing along with prompting enables iteration beyond one-shot prompting interfaces common in generative tools today. Through this work, we propose how LLMs might empower a range of audiences to engage with animation creation.

Citations (5)

Summary

  • The paper introduces Keyframer, a tool that uses large language models to convert natural language prompts into CSS animations from SVG images, reducing technical barriers.
  • It offers a dual-mode editing interface with both code and property editors that supports iterative refinement and multiple design variants.
  • User studies indicate that decomposed and semantic prompting strategies significantly enhance usability and creative exploration in animation design.

Keyframer: Empowering Animation Design using LLMs

The paper "Keyframer: Empowering Animation Design using LLMs" explores a pertinent yet underexplored application of LLMs in the domain of animation design. The authors present Keyframer, a novel design tool that leverages LLMs to generate and refine animations from static SVG images through natural language prompts. This paper meticulously outlines the development, application, and user reception of Keyframer, making a notable contribution to the intersection of generative AI and animation.

System Overview and Functionality

Keyframer aims to address several challenges inherent to animation design, notably the translation between design intent and technical implementation. Keyframer’s core functionality involves generating CSS animation code from user-supplied natural language prompts. By doing so, it lowers the technical barrier for creating animations, making the process accessible even to individuals with limited coding expertise.

The system integrates several innovative features to enhance usability and creative control. Users can request multiple design variants in a single prompt, fostering exploration and ideation. Additionally, Keyframer supports iterative refinement through decomposed prompting, where users sequentially adapt their goals based on the generated output. This approach contrasts with traditional one-shot prompting interfaces, enabling a more interactive and multi-step design process.

Keyframer also provides bi-directional editing capabilities via a code editor and a properties editor. The properties editor is particularly significant for non-experts as it overlays a UI for editing CSS properties without requiring knowledge of syntax, enabling granular control over animations. This dual-mode editing ensures that both novices and experts can iteratively refine their designs, maintaining creative control throughout the process.

Methodology and Findings

The development of Keyframer was informed by formative interviews with nine professional animation designers and engineers. These interviews revealed key pain points, such as the tediousness of translating design prototypes into production-ready code and the desire for tools that assist in the initial stages of animation creation. The insights gained led to the formulation of design goals aimed at supporting animation exploration, providing granular control for editing, and empowering non-experts to engage with animation code.

The efficacy of Keyframer was evaluated through a user paper involving 13 participants with varying degrees of animation and programming expertise. Participants engaged in tasks that required them to animate two provided SVG illustrations using Keyframer. The paper aimed to uncover user prompting strategies, evaluate the system’s performance, and understand how the tool supports iterative design processes.

Prompting Strategies

Participants employed various prompting strategies, which the authors categorize into two dimensions: decomposed vs holistic prompting, and high specificity vs semantic prompting. Decomposed prompting, where users iteratively refine individual animation components, was more prevalent and effective. Conversely, holistic prompting, though less common, allowed for specifying multiple elements simultaneously, which some users found efficient for time-sensitive animations.

The majority of prompts were semantic, demonstrating that users could effectively describe animations using non-technical language. This finding underscores the potential of LLMs to interpret and act upon high-level, descriptive language, thus democratizing the animation creation process.

Iteration and Refinement

Participants leveraged Keyframer’s features to explore multiple design ideas and refine animations iteratively. The ability to generate and compare multiple design variants was particularly useful for overcoming creative blocks and validating design choices. This functionality aligns well with design iteration principles, promoting exploration and refinement.

However, the paper highlights some challenges, such as the LLM's occasional misinterpretation of prompts related to timing and group versus individual animations. These issues were often mitigated through the descriptive explanations generated alongside the CSS, helping users debug and refine their prompts.

Implications and Future Work

Keyframer’s integration of LLMs into animation design processes opens several practical and theoretical avenues. Practically, it showcases how AI-driven tools can streamline animation workflows, reduce dependence on technical skills, and foster creativity by allowing users to focus on high-level design goals. Theoretically, the paper provides insights into effective prompting strategies and the role of iterative, conversational interfaces in creative domains.

Future developments could enhance Keyframer's functionality by incorporating direct manipulation alongside natural language prompts, improving the generation of design variants, and refining the interpretability of LLM-generated code. Additionally, exploring the application of LLMs to other stages of the animation pipeline, such as storyboard creation or motion refinement, could further extend its utility.

Conclusion

The authors of this paper successfully demonstrate the feasibility and advantages of using LLMs for animation design through the development of Keyframer. The system not only lowers the entry barrier for creating animations but also supports a rich, iterative design process that accommodates both novices and experts. This work highlights the transformative potential of generative AI in creative fields and sets the stage for future innovations at the intersection of AI and design.

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