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AnimateAnything: Fine-Grained Open Domain Image Animation with Motion Guidance (2311.12886v2)

Published 21 Nov 2023 in cs.CV

Abstract: Image animation is a key task in computer vision which aims to generate dynamic visual content from static image. Recent image animation methods employ neural based rendering technique to generate realistic animations. Despite these advancements, achieving fine-grained and controllable image animation guided by text remains challenging, particularly for open-domain images captured in diverse real environments. In this paper, we introduce an open domain image animation method that leverages the motion prior of video diffusion model. Our approach introduces targeted motion area guidance and motion strength guidance, enabling precise control the movable area and its motion speed. This results in enhanced alignment between the animated visual elements and the prompting text, thereby facilitating a fine-grained and interactive animation generation process for intricate motion sequences. We validate the effectiveness of our method through rigorous experiments on an open-domain dataset, with the results showcasing its superior performance. Project page can be found at https://animationai.github.io/AnimateAnything.

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Authors (7)
  1. Zuozhuo Dai (16 papers)
  2. Zhenghao Zhang (33 papers)
  3. Yao Yao (235 papers)
  4. Bingxue Qiu (3 papers)
  5. Siyu Zhu (64 papers)
  6. Long Qin (9 papers)
  7. Weizhi Wang (18 papers)
Citations (33)

Summary

AnimateAnything: Fine-Grained Open Domain Image Animation with Motion Guidance

The paper "AnimateAnything: Fine-Grained Open Domain Image Animation with Motion Guidance" introduces a novel approach to image animation by leveraging neural-based rendering and video diffusion models. This technique enables the generation of detailed and controllable animations from static images, particularly in open-domain scenarios. The authors address challenges in achieving fine-grained control over image animation using innovative motion area guidance and motion strength guidance, which enhance the coherence between animated visuals and text prompts.

Methodology

The proposed method utilizes a video diffusion model that incorporates two main components: motion area guidance and motion strength guidance. These allow precise control over which areas of an image should move and the speed at which they move. This approach significantly improves the alignment of animated sequences with user-provided text, fostering a more interactive animation process.

The integration of motion area masks helps isolate and animate specific regions within an image. Inspired by ControlNet, these masks are appended to the video latent representation and adjusted incrementally during training. This mechanism ensures effective control over multiple movable areas in an image, even when guided by multiple text prompts.

Motion strength, introduced as a novel metric, provides more nuanced control over animation speed. By supervising inter-frame variance in the latent space, the model learns to control motion speed directly rather than through indirect methods like frame rate adjustments. This allows for more accurate and diverse animation sequences from static images.

Results and Evaluation

The authors validate their approach through experiments on an open-domain dataset, showing superior performance compared to existing methods. They report achieving a state-of-the-art Frechet Video Distance (FVD) score of 443 on the MSRVTT dataset, a significant improvement that underscores the efficacy of their method.

Key results include the ability to generate realistic animations while preserving fine details of the reference image. The motion area and strength guidance facilitate high fidelity and frame consistency, surpassing existing models like VideoComposer and VideoCrafter1 in both qualitative and quantitative assessments.

Implications and Future Work

This research provides substantial advancements in generating open-domain image animations with intricate control mechanisms. The implications of this work are notable for applications requiring high precision, such as interactive media content creation and augmented reality experiences. The techniques developed could potentially be adapted for other domains requiring fine-grained control in generative modeling.

Future research may focus on extending these methods to support higher resolution video animations, which are currently constrained by computational resources. Further exploration could also include improving the scalability and efficiency of the model, allowing real-time applications in various multimedia contexts.

Overall, the "AnimateAnything" approach stands as a significant contribution to the field, offering robust tools for creating complex animations from static images in diverse environments.

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