Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
97 tokens/sec
GPT-4o
53 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Denoising Opponents Position in Partial Observation Environment (2310.14553v1)

Published 23 Oct 2023 in cs.RO, cs.AI, and cs.MA

Abstract: The RoboCup competitions hold various leagues, and the Soccer Simulation 2D League is a major among them. Soccer Simulation 2D (SS2D) match involves two teams, including 11 players and a coach for each team, competing against each other. The players can only communicate with the Soccer Simulation Server during the game. Several code bases are released publicly to simplify team development. So researchers can easily focus on decision-making and implementing machine learning methods. SS2D actions and behaviors are only partially accurate due to different challenges, such as noise and partial observation. Therefore, one strategy is to implement alternative denoising methods to tackle observation inaccuracy. Our idea is to predict opponent positions while they have yet to be seen in a finite number of cycles using machine learning methods to make more accurate actions such as pass. We will explain our position prediction idea powered by Long Short-Term Memory models (LSTM) and Deep Neural Networks (DNN). The results show that the LSTM and DNN predict the opponents' position more accurately than the standard algorithm, such as the last-seen method.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (6)
  1. Aref Sayareh (10 papers)
  2. Aria Sardari (1 paper)
  3. Vahid Khoddami (1 paper)
  4. Nader Zare (14 papers)
  5. Vinicius Prado da Fonseca (4 papers)
  6. Amilcar Soares (24 papers)

Summary

We haven't generated a summary for this paper yet.