Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
91 tokens/sec
GPT-4o
12 tokens/sec
Gemini 2.5 Pro Pro
o3 Pro
5 tokens/sec
GPT-4.1 Pro
15 tokens/sec
DeepSeek R1 via Azure Pro
33 tokens/sec
Gemini 2.5 Flash Deprecated
12 tokens/sec
2000 character limit reached

Detecting Gamification in Breast Cancer Apps: an automatic methodology for screening purposes (1705.03228v1)

Published 9 May 2017 in cs.HC

Abstract: Breast cancer is the most common cancer in women both in developed and developing countries. More than half of all cancer mobile application concern breast cancer. Gamification is widely used in mobile software applications created for health-related services. Current prevalence of gamification in breast cancer apps is unknown and detection must be manually performed. The purpose of this study is to describe and produce a tool allowing automatic detection of apps which contain gamification elements and thus empowering researchers to study gamification using large data samples. Predictive logistic regression model was designed on data extracted from breast cancer apps' title and description text available in app stores. Model was validated comparing estimated and benchmark values, observed by gamification specialists. Study's outcome can be applied as a screening tool to efficiently identify gamification presence in breast cancer apps for further research.

Citations (8)

Summary

We haven't generated a summary for this paper yet.