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Turn-Based Combat Arena: A New Framework for Multiagent Training and Game Balancing

Published 2 Sep 2026 in cs.GT | (2609.03122v1)

Abstract: This paper is the first in a series on Turn-Based Combat Arena, a configurable framework for turn-based strategy games designed to support the efficient training and evaluation of machine learning agents. The proposed framework enables flexible modification of game rules and parameters, allowing rapid experimentation across diverse scenarios. Its architecture is optimized for high-throughput simulation, supporting tens of thousands of games per second and enabling the storage and processing of billions of gameplay records on a single machine. The problem of balancing the game, and particularly the parameters of game units, is investigated in detail. We evaluate several optimization approaches and show that multiple methods converge to comparable solutions, suggesting robustness in identifying balanced game configurations. These results indicate that the framework can serve as a practical platform for both game design analysis and agent training.

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