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Mechanism Plausibility in Generative Agent-Based Modeling

Published 12 May 2026 in cs.MA, cs.AI, cs.CL, and cs.CY | (2605.12824v1)

Abstract: LLMs can generate high-level diverse phenomena without explicitly programmed rules. This capability has led to their adoption within different agent-based models (ABMs) and social simulations. Recently, research has aim to test whether they are capable of generating different phenomena of interest, for example, human behavior on social media platforms or performance in game-theoretic scenarios. However, capability, prediction, and explanation are different -- drawing from the philosophy of science and mechanisms literature, \textit{explanation} requires showing, to some degree, how a phenomenon is produced by related organized entities and activities. For modelers, describing the characteristics of an experiment or whether a simulation provides progress in capability (or explanation), can be difficult without being grounded in potentially distant research areas. We integrate recent work on LLM-ABMs with contemporary philosophy of science literature and use it to operationalize a definition of `plausibility' in a four-level scale. Our scale separates the evaluation of a model's generative sufficiency (ability to reproduce a phenomenon) from its mechanistic plausibility (how the phenomenon could be produced), and clarifies the distinct roles of different models, such as predictive and explanatory ones. We introduce this as the Mechanism Plausibility Scale.

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