- The paper presents a novel framework that fuses RGB cues with intrinsic decomposition to correct artifacts and capture complex global illumination.
- It jointly generates relit videos and per-frame environment maps without requiring explicit camera pose estimation, ensuring coherent illumination.
- Empirical results show significant improvements in PSNR, SSIM, and LPIPS on benchmarks, with practical applications in scene editing and neural rendering.
Relit-LiVE: Video Relighting by Joint Learning of Environment Video
Introduction and Motivation
Video relightingโthe task of altering a video's illumination while preserving its intrinsic scene propertiesโremains a significant challenge, particularly with respect to achieving physically consistent, temporally stable, and material-faithful results. Prior approaches primarily fall into two paradigms: (1) direct, end-to-end relighting via large video diffusion models conditioned on text or images, which provides flexibility at the cost of lighting control and physical plausibility; and (2) two-stage pipelines that separate intrinsic decomposition and subsequent conditioned rendering, offering finer control but limited by the instability and domain gap of intrinsic estimation, especially in uncontrolled, real-world scenes. Furthermore, most methods necessitate accurate, per-frame camera pose, which is often unavailable or impractical in natural video.
Relit-LiVE addresses these challenges via two core innovations. First, it leverages a novel RGB-intrinsic fusion renderer, incorporating raw input frames as reference images to guide physically based rendering, thus effectively recapturing global illumination effects lost in intrinsic decomposition. Second, it introduces joint prediction of environment videoโper-frame, viewpoint-aligned environment mapsโenabling physically and geometrically consistent relighting without a requirement for prior camera pose estimation.
Figure 1: Relit-LiVE framework overview: given an input video and the environment map of the initial viewpoint, the system predicts both relit video and per-frame environment maps via intrinsic decomposition, latent mapping, partial fusion, and a DiT-based video denoising model.
Methodology
RGB-Intrinsic Fusion Renderer
Relit-LiVE begins by decomposing the input video into a suite of intrinsic properties using a pretrained inverse renderer: base color, surface normal, depth, roughness, and metallicness. These G-buffers are encoded into a structured latent space. A raw RGB reference frame is also randomly sampled from the sequence and encoded. The system performs groupwise latent fusion, particularly separating properties with shared semantics, and then concatenates the reference image latent along the frame dimension. This design enables the renderer to utilize direct visual (RGB) cues in conjunction with intrinsic physical constraints, correcting artifacts from imperfect decomposition and preserving complex real-world lighting effects.
Figure 2: Intrinsic perception enhancement: synthesizing multi-illumination data to be used as diverse reference images for training.
Joint Generation of Relit and Environment Video
Unlike prior work that assumes known camera poses and provides per-frame environment maps, Relit-LiVE reformulates relighting as a joint generation task: synthesizing the relit video and the corresponding environment video (i.e., a warped environment map for each frame) in a single forward pass of a DiT-based video diffusion network. This obviates the need for explicit camera parameter estimation, with the network implicitly learning to align geometric and illumination cues spatio-temporally via training supervision.
Lighting is encoded using three representationsโReinhard-tone-mapped LDR images, normalized log-intensity HDR maps, and directional encoding mapsโprocessed with VAE encoders and fed both as direct features and as inputs to the network's cross-attention mechanism for dual-path lighting control.
Training Strategies
To mitigate the domain gap and data scarcity in real multi-illumination video, the authors introduce two data-centric training strategies:
- Intrinsic Perception Enhancement (IPE): Latent-space interpolation between the outputs of the relighting (conditioned on input RGB) and rendering (unconditioned) pathways to synthesize a continuum of pseudo-realistic, multi-illumination reference data for training augmentation.
- Self-supervised Illumination Consistency (SIC): Cycle-consistent supervision is imposed by relighting a video forward and in reverse order under controlled lighting, enforcing temporal coherence and improving generalization without additional ground-truth annotations.
Figure 3: Self-supervised illumination consistency: forward and reverse relighting operations enforce temporal and lighting cycle-consistency.
Experimental Results
Relit-LiVE achieves consistent improvements over prior methodsโsuch as UniRelight, Diffusion Renderer, and Light-A-Videoโacross multiple metrics and datasets. On synthetic datasets and the MIT multi-illumination benchmark, Relit-LiVE demonstrates substantially higher PSNR, SSIM, and lower LPIPS, reflecting superior fidelity and perceptual quality. On in-the-wild videos, it outperforms both environment map-conditioned and text-prompted SOTA by large margins in terms of material consistency and lighting alignment, as further validated by user studies.
Figure 4: Qualitative comparison on MIT multi-illumination: Relit-LiVE handles complex materials and global effects, surpassing baselines in reflection and transmission quality.
Figure 5: In-the-wild video relighting: Relit-LiVE consistently surpasses both environment map and prompt-conditioned baselines in quality and physical consistency.
Figure 6: Temporal and photorealistic consistency in video relighting, outperforming alternatives.
Relit-LiVE also excels under dynamic lighting and camera motion. Its environment video predictions maintain geometric-illumination alignment across frames, enabling accurate, viewpoint-aware relighting for long, streaming sequences, and demonstrating strong generalizability even without per-frame pose annotations.
Figure 7: Robust performance under simultaneous changes in scene content and dynamic illumination.
Figure 8: Long-video segmentation and environment video tracking: Relit-LiVE maintains lighting consistency and accurate environment map propagation for sequential video chunks.
Downstream Applications
The framework naturally enables advanced scene editing (object insertion, material property manipulation), video delighting (specular highlight removal), and forward neural rendering without explicit relighting. Ablation experiments confirm that both the reference RGB signal and environment video joint modeling are critical for optimal results.
Figure 9: Scene editing: realistic lighting synthesis when inserting new objects and editing material attributes.
Figure 10: Video delighting: natural removal of scene illumination by resynthesizing under specific environmental maps.
Analysis and Ablation
Ablations show that removing either the raw reference image or the environment video estimation branch produces significant degradationโespecially in physically plausible rendering and material consistency. Additionally, the dual-path lighting control (feature fusion + cross-attention) demonstrates the best trade-off between reflecting lighting effects and color temperature accuracy.
Figure 11: The raw reference image enhances handling of complex materials in relighting tasks.
Figure 12: Training strategy ablation: IPE and SIC each add substantial quantitative and qualitative improvements over the base model.
Limitations and Future Work
While merging different intrinsic latents lowers computational costs relative to frame-wise concatenation, the temporal control mechanism still leads to moderate training and memory overhead, with Relit-LiVE supporting up to 57 frames at 832ร480 resolution and requiring approximately 10 minutes per video on an A800 GPU. Failure cases primarily relate to imperfect pseudo-labels in intrinsic properties or environment maps in the auto-labeled real-world training set, resulting in rare color or illumination artifacts.
Figure 13: Failure cases: color shifts and abnormal illumination due to pseudo-label errors in real-world data.
Opportunities for future work include further improving real-world pseudo-label quality, extending to higher resolutions and longer sequences, more efficient architecture for latency-critical deployment, and integrating additional scene-level priors or temporal cues. The demonstrated capacity for joint relighting and environment video estimation suggests strong potential not only in generative video editing but also inverse problem tasks such as lighting estimation and semantic scene understanding.
Conclusion
Relit-LiVE presents a cohesive and scalable framework for video relighting in unconstrained settings, characterized by physically consistent, temporally stable, and geometrically precise results without the need for camera pose priors. The fusion of reference image guidance and joint relighting-environment video generation enables robust handling of complex scenarios with diverse lighting, motion, and material properties. The system's versatility is substantiated by leading benchmark performance, extensive ablations, and applicability to a range of downstream video manipulation tasks, laying the groundwork for further advances in neural rendering, video editing, and scene-level generative modeling (2605.06658).