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Realistic Lip Motion Generation Based on 3D Dynamic Viseme and Coarticulation Modeling for Human-Robot Interaction

Published 2 Apr 2026 in cs.RO | (2604.01756v1)

Abstract: Realistic lip synchronization is essential for the natural human-robot non-verbal interaction of humanoid robots. Motivated by this need, this paper presents a lip motion generation framework based on 3D dynamic viseme and coarticulation modeling. By analyzing Chinese pronunciation theory, a 3D dynamic viseme library is constructed based on the ARKit standard, which offers coherent prior trajectories of lips. To resolve motion conflicts within continuous speech streams, a coarticulation mechanism is developed by incorporating initial-final (Shengmu-Yunmu) decoupling and energy modulation. After developing a strategy to retarget high-dimensional spatial lip motion to a 14-DOF lip actuation system of a humanoid head platform, the efficiency and accuracy of the proposed architecture is experimentally validated and demonstrated with quantitative ablation experiments using the metrics of the Pearson Correlation Coefficient (PCC) and the Mean Absolute Jerk (MAJ). This research offers a lightweight, efficient, and highly practical paradigm for the speech-driven lip motion generation of humanoid robots. The 3D dynamic viseme library and real-world deployment videos are available at {https://github.com/yuesheng21/Phoneme-to-Lip-14DOF}

Authors (3)

Summary

  • The paper presents a high-fidelity framework that integrates a 3D dynamic viseme library with a physiologically informed coarticulation model.
  • It introduces a sparse linear mapping technique to convert ARKit blendshape digital commands to robot actuation signals for smooth lip motion.
  • Experimental validation shows reduced mean absolute jerk and improved Pearson correlation compared to baselines, ensuring natural motion.

Realistic Lip Motion Generation for Human-Robot Interaction: 3D Dynamic Viseme and Coarticulation Modeling

Overview

The paper "Realistic Lip Motion Generation Based on 3D Dynamic Viseme and Coarticulation Modeling for Human-Robot Interaction" (2604.01756) introduces a high-fidelity, computationally efficient framework for speech-driven lip motion in Mandarin-speaking humanoid robots. It leverages a 3D dynamic viseme library coupled with a physiologically informed coarticulation model to overcome limitations present in both classic static viseme approaches and recent end-to-end deep generative models. The framework targets robust deployment on hardware-limited robot platforms, focusing on achieving anthropomorphic motion naturalness, synchronization, and kinematic smoothness with direct mapping to a multi-DoF robotic head.

Lip synchronization is critical for naturalistic HRI; mismatches disrupt multimodal integration and exacerbate the uncanny valley effect. Conventional rule-based phoneme-to-viseme mappings, often built for English, are ill-suited for Mandarin due to its extensive coarticulatory behaviors and syllable complexity. These static approaches lose vital spatiotemporal cues, causing motion discontinuity on physical robots. Data-driven deep models, while powerful, produce 2D outputs mismatched with robotic multi-DoF requirements, lack kinematic interpretability, and are restricted by on-device compute. The authors address these gaps by proposing a structurally-constrained, dynamic, and modular pipeline explicitly modeling Chinese phonology and the nonlinearities of mechanical actuation.

Dynamic 3D Viseme Library Construction

A central innovation is a 3D viseme library adhering to the ARKit blendshape standard, encapsulating temporally-dense motion trajectories (rather than static positions) for 14 core categories aligned with Mandarin phonological structureโ€”derived by many-to-one clustering across 60+ pinyin combinations.

Articulatory dynamics are captured using high-resolution facial motion tracking (TrueDepth IR sensors, ARKit blendshapes). For each viseme, feature trajectories are normalized, denoised, and temporally aligned, then mean-fused to provide canonical cycles preserving both local muscular detail and holistic jaw-lip couplings. Figure 1

Figure 1: Framework of the lip motion generation system, highlighting pipeline stages from speech input to robot actuation.

Figure 2

Figure 2: Viseme morphology and parameter dynamics, illustrating differential activation of JawOpen and MouthUpperUp for two representative visemes (bilabial and labiodental).

The resulting library forms the core prior for runtime speech-driven mapping, elevating spatiotemporal continuity and articulation realism over prior discrete-target or linear-interpolated methods.

Coarticulation Modeling

Coarticulationโ€”where pronunciation of an articulatory gesture is conditioned by its phonological contextโ€”poses unique challenges, especially in Chinese. The proposed model recognizes Mandarinโ€™s initial-final syllabic decomposition, integrating:

  • Initial-final decoupling: For dual-viseme syllables, viseme blending is nonlinear, governed by a temporally modulated weight function w(ฯ„,a)w(\tau, a) anchored in acoustic observations (e.g., initials typically <20% of duration). An exponential-biased cosine function shapes the transition, physically accommodating actuator latency and preventing visual phoneme omission.
  • Compound final handling: For triple-viseme syllables (e.g., initial + compound final), the motion trajectory is explicitly piecewise, maintaining intermediate viseme support and minimizing coarticulatory loss.

These methods operate directly in the high-dimensional blendshape space, ensuring muscularly plausible, rhythmically synchronized transitions.

Digital-to-Mechanical Motion Mapping

The ARKit-based digital command vectors (27D) must be mapped onto the robotโ€™s available DoFs (14). The authors introduce a sparse, linear combination mapping layer, with calibration completed via a hybrid process:

  1. Vision-based facial motion capture supplies initial blendshape-DoF correspondences.
  2. Manual heuristic tuning compensates for actuator nonlinearity, skin deformation, and linkage slack, maximizing anthropomorphic fidelity and cross-modal alignment.

This strategy resolves critical DOF-mismatch and physical error compensation challenges that plague other digital-to-actuator retargeting schemes.

Experimental Validation

The framework is implemented and evaluated on a humanoid robot platform (14 DoF lips/jaw, 29 DoF total head). The viseme library is constructed via high-frequency ARKit blendshape data acquisition, and comprehensive Mandarin test sentences are selected to maximize phonetic and kinematic variability.

Quantitative evaluation includes ablation (static baseline, dynamic only, coarticulation, with/without amplitude modulation/filtering) using key metrics:

  • Mean Absolute Jerk (MAJ): For smoothness; excessive jerk implies visual jitter and potential hardware stress.
  • Pearson Correlation Coefficient (PCC): For temporal similarity to ground-truth human articulation.
  • Root Mean Square Error (RMSE): For spatial accuracy in jaw-lip trajectories. Figure 3

    Figure 3: MAJ plots demonstrating the superior motion smoothness of the proposed method, closely tracking human reference, and outperforming all ablations.

    Figure 4

    Figure 4: JawOpen parameter trajectories, evidencing both macro-rhythmic fidelity (PCC) and amplitude accuracy (RMSE) against ground-truth.

Notable findings include:

  • Method D (the full system) achieves an average MAJ of 1.01 (lower than human capture: 1.78) and maximum average PCC of 0.595 (vs 0.155โ€“0.489 in baselines), with lowest RMSE (0.177), confirming its efficiency, anthropomorphic expressiveness, and deployable smoothness.
  • Static and naive methods produce substantial discontinuities and mis-synchronization.
  • The approach effectively encodes natural coarticulatory lags, but exhibits minor lag under high-velocity finals, attributed to strict reliance on audio-derived timing. Figure 5

    Figure 5: Execution results on the test sentence S1, visually comparing stepwise improvement from static baseline to dynamic-coarticulation-driven methods.

Theoretical and Practical Implications

The study systematically demonstrates that physically informed, modular frameworks combining 3D dynamic viseme execution with task-specific coarticulation modeling are crucial for robust, natural HRI lip synchronizationโ€”far outpacing both static mapping and uninterpretable end-to-end models for real-world robotics.

The fully transparent pipeline enables expert tuning at the algorithmโ†’mechanism boundary, facilitating direct transfer and cross-lingual/emotional upgrades. Computational efficiency is maintained throughout, obviating the need for GPU-based inference, which is instrumental for embedded/edge deployment.

Beyond lip motion, the approach provides a foundation for full-face anthropomorphic synthesis. Integrating LLM-driven audio-semantic conditioning and employing reinforcement learning for adaptive calibration point to plausible future extensions, paving the way for scalable HRI interfaces in multi-lingual, multi-expressive robotic systems.

Conclusion

The proposed framework establishes a practical standard for deployable, high-fidelity, and kinematically-sound lip motion generation on humanoid robots interacting in Mandarin. Through physiologically-aligned 3D dynamic visemes, explicit coarticulation modeling, and hybrid digital-mechanical mapping, it achieves unprecedented smoothness, temporal synchrony, and anthropomorphic plausibility under hardware constraints. The paradigm and open-source asset contributions (library, videos) are expected to catalyze further development in HRI, full-face animation, and cross-lingual robotic expression domains.

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