GPT for Games: A Scoping Review (2020-2023)
Abstract: This paper introduces a scoping review of 55 articles to explore GPT's potential for games, offering researchers a comprehensive understanding of the current applications and identifying both emerging trends and unexplored areas. We identify five key applications of GPT in current game research: procedural content generation, mixed-initiative game design, mixed-initiative gameplay, playing games, and game user research. Drawing from insights in each of these application areas, we propose directions for future research in each one. This review aims to lay the groundwork by illustrating the state of the art for innovative GPT applications in games, promising to enrich game development and enhance player experiences with cutting-edge AI innovations.
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Spantidi, “Synthesizing play-ready VR scenes with natural language prompts through GPT API,” in Advances in Visual Computing (G. Bebis, G. Ghiasi, Y. Fang, A. Sharf, Y. Dong, C. Weaver, Z. Leo, J. J. LaViola Jr., and L. Kohli, eds.), (Cham), pp. 15–26, Springer Nature Switzerland, 2023. [56] K. Saito, K. Kobayashi, W. Takekoshi, A. Hashimoto, N. Hirai, A. Kimura, A. Takahashi, N. Yoshioka, and A. Mano, “Double impact: Children’s serious RPG generation/play with a large language model for their deeper engagement in social issues,” in Joint International Conference on Serious Games, pp. 274–289, Springer, 2023. [57] L. Huang and X. Sun, “Create ice cream: Real-time creative element synthesis framework based on gpt3. 0,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, IEEE, 2023. [58] P. Taveekitworachai, M. C. Gursesli, F. Abdullah, S. Chen, F. Cala, A. Guazzini, A. Lanata, and R. 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Thawonmas, “What is waiting for us at the end? inherent biases of game story endings in large language models,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 274–284, Springer Nature Switzerland, 2023. [66] T. Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Finken, “Engaging museum visitors with AI-generated narration and gameplay,” in International Conference on ArtsIT, Interactivity and Game Creation, pp. 201–214, Springer, 2022. [65] P. Taveekitworachai, F. Abdullah, M. C. Gursesli, M. F. Dewantoro, S. Chen, A. Lanata, A. Guazzini, and R. Thawonmas, “What is waiting for us at the end? inherent biases of game story endings in large language models,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 274–284, Springer Nature Switzerland, 2023. [66] T. Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. 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Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Spantidi, “Synthesizing play-ready VR scenes with natural language prompts through GPT API,” in Advances in Visual Computing (G. Bebis, G. Ghiasi, Y. Fang, A. Sharf, Y. Dong, C. Weaver, Z. Leo, J. J. LaViola Jr., and L. Kohli, eds.), (Cham), pp. 15–26, Springer Nature Switzerland, 2023. [56] K. Saito, K. Kobayashi, W. Takekoshi, A. Hashimoto, N. Hirai, A. Kimura, A. Takahashi, N. Yoshioka, and A. Mano, “Double impact: Children’s serious RPG generation/play with a large language model for their deeper engagement in social issues,” in Joint International Conference on Serious Games, pp. 274–289, Springer, 2023. [57] L. Huang and X. Sun, “Create ice cream: Real-time creative element synthesis framework based on gpt3. 0,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, IEEE, 2023. [58] P. Taveekitworachai, M. C. Gursesli, F. Abdullah, S. Chen, F. Cala, A. Guazzini, A. Lanata, and R. 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Thawonmas, “What is waiting for us at the end? inherent biases of game story endings in large language models,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 274–284, Springer Nature Switzerland, 2023. [66] T. Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Finken, “Engaging museum visitors with AI-generated narration and gameplay,” in International Conference on ArtsIT, Interactivity and Game Creation, pp. 201–214, Springer, 2022. [65] P. Taveekitworachai, F. Abdullah, M. C. Gursesli, M. F. Dewantoro, S. Chen, A. Lanata, A. Guazzini, and R. Thawonmas, “What is waiting for us at the end? inherent biases of game story endings in large language models,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 274–284, Springer Nature Switzerland, 2023. [66] T. Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. 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Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. 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Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. 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Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. 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Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. F. Horn, S. Vogt, and S. P. 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Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. 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Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. 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Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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Lanata, and R. Thawonmas, “Journey of ChatGPT from prompts to stories in games: the positive, the negative, and the neutral,” in 2023 IEEE 13th International Conference on Consumer Electronics-Berlin (ICCE-Berlin), pp. 202–203, IEEE, 2023. [59] Q. Kuang, F. Shen, C. M. Fang, and A. Dong, “Memeopoly: An AI-powered physical board game interface for tangible play and learning art and design,” in Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pp. 292–297, 2023. [60] R. LC and V. Ruijters, “Chikyuchi: In-person/remote game exhibition for climate change influence,” in Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 1–4, 2022. [61] B. Thabet, N. Zanichelli, and F. Zanichelli, “Q&A generation for flashcards within a transformer-based framework,” in Higher Education Learning Methodologies and Technologies Online (G. Fulantelli, D. Burgos, G. Casalino, M. Cimitile, G. Lo Bosco, and D. 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Finken, “Engaging museum visitors with AI-generated narration and gameplay,” in International Conference on ArtsIT, Interactivity and Game Creation, pp. 201–214, Springer, 2022. [65] P. Taveekitworachai, F. Abdullah, M. C. Gursesli, M. F. Dewantoro, S. Chen, A. Lanata, A. Guazzini, and R. Thawonmas, “What is waiting for us at the end? inherent biases of game story endings in large language models,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 274–284, Springer Nature Switzerland, 2023. [66] T. Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. 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Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. P. Taveekitworachai, F. Abdullah, M. C. Gursesli, M. F. Dewantoro, S. Chen, A. Lanata, A. Guazzini, and R. Thawonmas, “What is waiting for us at the end? inherent biases of game story endings in large language models,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 274–284, Springer Nature Switzerland, 2023. [66] T. Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. 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Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. 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Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. 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Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. 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Lanata, and R. Thawonmas, “Journey of ChatGPT from prompts to stories in games: the positive, the negative, and the neutral,” in 2023 IEEE 13th International Conference on Consumer Electronics-Berlin (ICCE-Berlin), pp. 202–203, IEEE, 2023. [59] Q. Kuang, F. Shen, C. M. Fang, and A. Dong, “Memeopoly: An AI-powered physical board game interface for tangible play and learning art and design,” in Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pp. 292–297, 2023. [60] R. LC and V. Ruijters, “Chikyuchi: In-person/remote game exhibition for climate change influence,” in Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 1–4, 2022. [61] B. Thabet, N. Zanichelli, and F. Zanichelli, “Q&A generation for flashcards within a transformer-based framework,” in Higher Education Learning Methodologies and Technologies Online (G. Fulantelli, D. Burgos, G. Casalino, M. Cimitile, G. Lo Bosco, and D. 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Thawonmas, “What is waiting for us at the end? inherent biases of game story endings in large language models,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 274–284, Springer Nature Switzerland, 2023. [66] T. Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. 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Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. 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Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. P. Taveekitworachai, F. Abdullah, M. C. Gursesli, M. F. Dewantoro, S. Chen, A. Lanata, A. Guazzini, and R. Thawonmas, “What is waiting for us at the end? inherent biases of game story endings in large language models,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 274–284, Springer Nature Switzerland, 2023. [66] T. Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. 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Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. 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Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. 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Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. 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Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. 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Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. 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Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. 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Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. 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Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. 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Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. 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Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Finken, “Engaging museum visitors with AI-generated narration and gameplay,” in International Conference on ArtsIT, Interactivity and Game Creation, pp. 201–214, Springer, 2022. [65] P. Taveekitworachai, F. Abdullah, M. C. Gursesli, M. F. Dewantoro, S. Chen, A. Lanata, A. Guazzini, and R. Thawonmas, “What is waiting for us at the end? inherent biases of game story endings in large language models,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 274–284, Springer Nature Switzerland, 2023. [66] T. Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. P. Taveekitworachai, F. Abdullah, M. C. Gursesli, M. F. Dewantoro, S. Chen, A. Lanata, A. Guazzini, and R. Thawonmas, “What is waiting for us at the end? inherent biases of game story endings in large language models,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 274–284, Springer Nature Switzerland, 2023. [66] T. Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. 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Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. 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Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. 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Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Finken, “Engaging museum visitors with AI-generated narration and gameplay,” in International Conference on ArtsIT, Interactivity and Game Creation, pp. 201–214, Springer, 2022. [65] P. Taveekitworachai, F. Abdullah, M. C. Gursesli, M. F. Dewantoro, S. Chen, A. Lanata, A. Guazzini, and R. Thawonmas, “What is waiting for us at the end? inherent biases of game story endings in large language models,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 274–284, Springer Nature Switzerland, 2023. [66] T. Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. 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Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. 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Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. 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Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. 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Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Finken, “Engaging museum visitors with AI-generated narration and gameplay,” in International Conference on ArtsIT, Interactivity and Game Creation, pp. 201–214, Springer, 2022. [65] P. Taveekitworachai, F. Abdullah, M. C. Gursesli, M. F. Dewantoro, S. Chen, A. Lanata, A. Guazzini, and R. Thawonmas, “What is waiting for us at the end? inherent biases of game story endings in large language models,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 274–284, Springer Nature Switzerland, 2023. [66] T. Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. P. Taveekitworachai, F. Abdullah, M. C. Gursesli, M. F. Dewantoro, S. Chen, A. Lanata, A. Guazzini, and R. Thawonmas, “What is waiting for us at the end? inherent biases of game story endings in large language models,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 274–284, Springer Nature Switzerland, 2023. [66] T. Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. 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Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. 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Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. 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Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. 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Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Triyason, “Exploring the potential of ChatGPT as a dungeon master in dungeons & dragons tabletop game,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–6, 2023. [67] C. Ang, L. R. Cortel, C. L. Santos, and E. Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Ong, “Fable reborn: Investigating gameplay experience between a human player and a virtual dungeon master,” in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1–7, 2023. [68] J. van Stegeren and J. Myśliwiec, “Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation,” in Proceedings of the 16th International Conference on the Foundations of Digital Games, pp. 1–8, 2021. [69] T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Ashby, B. K. Webb, G. Knapp, J. Searle, and N. Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. 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Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. 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Fulda, “Personalized quest and dialogue generation in role-playing games: A knowledge graph- and language model-based approach,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [70] S. Al-Nassar, A. Schaap, M. V. D. Zwart, M. Preuss, and M. A. Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. 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Gómez-Maureira, “Questville: Procedural quest generation using NLP models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [71] S. Värtinen, P. Hämäläinen, and C. Guckelsberger, “Generating role-playing game quests with GPT language models,” IEEE Transactions on Games, 2022. [72] S. Sudhakaran, M. González-Duque, C. Glanois, M. Freiberger, E. Najarro, and S. Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. 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Risi, “Prompt-guided level generation,” in Proceedings of the Companion Conference on Genetic and Evolutionary Computation, GECCO ’23 Companion, (New York, NY, USA), p. 179–182, Association for Computing Machinery, 2023. [73] G. Todd, S. Earle, M. U. Nasir, M. C. Green, and J. Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Togelius, “Level generation through large language models,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [74] M. U. Nasir and J. Togelius, “Practical PCG through large language models,” in 2023 IEEE Conference on Games (CoG), pp. 1–4, 2023. [75] T.-H. Fu and K.-C. Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. 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Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. 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Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. 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Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. 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Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. 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Wu, “A dynamic fitness game content generation system based on machine learning,” in Artificial Intelligence in HCI (H. Degen and S. Ntoa, eds.), (Cham), pp. 50–62, Springer Nature Switzerland, 2023. [76] J.-Y. Zhou and T.-H. Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. 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Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. 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Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Fu, “Empowering interactive fitness game,” in 2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), pp. 279–280, 2023. [77] C. Nimpattanavong, P. Taveekitworachai, I. Khan, T. V. Nguyen, R. Thawonmas, W. Choensawat, and K. Sookhanaphibarn, “Am I fighting well? fighting game commentary generation with ChatGPT,” in Proceedings of the 13th International Conference on Advances in Information Technology, pp. 1–7, 2023. [78] R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. 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Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. R. AlJammaz, M. Mateas, and N. Wardrip-Fruin, “Modeling morality-based argumentation for believable game characters: a design postmortem,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 185–194, 2023. [79] F. Horn, S. Vogt, and S. P. Göbel, “GameTULearn: An interactive educational game authoring tool for 3D environments,” in Joint International Conference on Serious Games, pp. 384–390, Springer, 2023. [80] V. Kumaran, J. Rowe, B. Mott, and J. Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. F. Horn, S. Vogt, and S. P. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Fulcini and M. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. F. Horn, S. Vogt, and S. P. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Lester, “SceneCraft: Automating interactive narrative scene generation in digital games with large language models,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 86–96, Oct. 2023. [81] V. Burkus, A. Kárpáti, and L. Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. 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Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023.
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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Szécsi, “NLP-assisted educational memory game experiment,” in Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference (Z. Kubincová, F. Caruso, T.-e. Kim, M. Ivanova, L. Lancia, and M. A. Pellegrino, eds.), (Cham), pp. 59–69, Springer Nature Switzerland, 2023. [82] “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. Torchiano, “Is ChatGPT capable of crafting gamification strategies for software engineering tasks?,” in Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation, pp. 22–28, 2023. [84] P. L. Lanzi and D. Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. 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Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. “A preliminary study on a conceptual game feature generation and recommendation system,” in 2023 IEEE Conference on Games (CoG), pp. 1–5, 2023. [83] T. Fulcini and M. 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Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. 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Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. 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DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. 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Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Loiacono, “ChatGPT and other large language models as evolutionary engines for online interactive collaborative game design,” arXiv preprint arXiv:2303.02155, 2023. [85] A. M. Grow and F. Khosmood, “ChatGPT gamejam: Unleashing the power of large language models for game jams,” in Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, pp. 51–54, 2023. [86] T. Merino, R. Negri, D. Rajesh, M. Charity, and J. Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. 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Togelius, “The five-dollar model: Generating game maps and sprites from sentence embeddings,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 107–115, Oct. 2023. [87] H. Osone, J.-L. Lu, and Y. Ochiai, “Buncho: AI supported story co-creation via unsupervised multitask learning to increase writers’ creativity in Japanese,” in Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–10, 2021. [88] J. Freiknecht and W. Effelsberg, “Procedural generation of interactive stories using language models,” in Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG ’20, (New York, NY, USA), Association for Computing Machinery, 2020. [89] E. Nichols, L. Gao, and R. Gomez, “Collaborative storytelling with large-scale neural language models,” in Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 1–10, 2020. [90] M. Elgarf, S. Zojaji, G. Skantze, and C. Peters, “Creativebot: a creative storyteller robot to stimulate creativity in children,” in Proceedings of the 2022 International Conference on Multimodal Interaction, pp. 540–548, 2022. [91] H. Shakeri, C. Neustaedter, and S. DiPaola, “SAGA: Collaborative storytelling with GPT-3,” in Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing, CSCW ’21 Companion, (New York, NY, USA), p. 163–166, Association for Computing Machinery, 2021. [92] Y. Sun, Z. Li, K. Fang, C. H. Lee, and A. Asadipour, “Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 425–434, 2023. [93] B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. 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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. 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Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. 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Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023.
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McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. 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Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. 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Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. 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Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. 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Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023.
- B. M. McLaren, “Evaluating ChatGPT’s decimal skills and feedback generation in a digital learning game,” in Responsive and Sustainable Educational Futures: 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Aveiro, Portugal, September 4–8, 2023, Proceedings, vol. 14200, p. 278, Springer Nature, 2023. [94] Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. 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Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. 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Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023.
- Y. Sun, X. Ni, H. Feng, R. LC, C. H. Lee, and A. Asadipour, “Bringing stories to life in 1001 nights: A co-creative text adventure game using a story generation model,” in International Conference on Interactive Digital Storytelling, pp. 651–672, Springer, 2022. [95] A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. A. Zhu, L. Martin, A. Head, and C. Callison-Burch, “CALYPSO: LLMs as dungeon master’s assistants,” in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 19, pp. 380–390, 2023. [96] J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. J. Kelly, M. Mateas, and N. Wardrip-Fruin, “Towards computational support with language models for TTRPG game masters,” in Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG ’23, (New York, NY, USA), Association for Computing Machinery, 2023. [97] K. Frans, “AI charades: Language models as interactive game environments,” in 2021 IEEE Conference on Games (CoG), pp. 1–2, IEEE, 2021. [98] Y. Yao, H. Zhong, Z. Zhang, X. Han, X. Wang, K. Zhang, C. Xiao, G. Zeng, Z. Liu, and M. Sun, “Adversarial language games for advanced natural language intelligence,” in Proceedings of the AAAI Conference on Artificial Intelligence, vol. 35, pp. 14248–14256, 2021. [99] C. Jaramillo, M. Charity, R. Canaan, and J. Togelius, “Word autobots: Using transformers for word association in the game codenames,” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, pp. 231–237, Oct. 2020. [100] E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. 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Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023.
- E.-y. Lee, N. G. D. il, G.-h. An, S. Lee, and K. Lim, “ChatGPT-based debate game application utilizing prompt engineering,” in Proceedings of the 2023 International Conference on Research in Adaptive and Convergent Systems, pp. 1–6, 2023. [101] T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023.
- T. S. Wang and A. S. Gordon, “Playing story creation games with large language models: Experiments with GPT-3.5,” in Interactive Storytelling (L. Holloway-Attaway and J. T. Murray, eds.), (Cham), pp. 297–305, Springer Nature Switzerland, 2023. [102] M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023.
- M. Ciolino, J. Kalin, and D. Noever, “The Go transformer: Natural language modeling for game play,” in 2020 Third International Conference on Artificial Intelligence for Industries (AI4I), pp. 23–26, 2020. [103] M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023.
- M. Lankes and A. Stöckl, “Game reviews reviewed: A game designer’s perspective on AI-generated game review analyses,” in 2023 IEEE Conference on Games (CoG), pp. 1–8, IEEE, 2023. [104] X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023.
- X. Li, X. You, S. Chen, P. Taveekitworachai, and R. Thawonmas, “Analyzing audience comments: Improving interactive narrative with ChatGPT,” in International Conference on Interactive Digital Storytelling, pp. 220–228, Springer, 2023. [105] V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023. V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023.
- V. M. Carvalho and M. A. F. Rodrigues, “Investigating and comparing the perceptions of voice interaction in digital games: Opportunities for health and wellness applications,” in 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8, IEEE, 2023.
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