Towards Designing Spatial Robots that are Architecturally Motivated
Abstract: While robots are increasingly integrated into the built environment, little is known how their qualities can meaningfully influence our spaces to facilitate enjoyable and agreeable interaction, rather than robotic settings that are driven by functional goals. Motivated by the premise that future robots should be aware of architectural sensitivities, we developed a set of exploratory studies that combine methods from both architectural and interaction design. While we empirically discovered that dynamically moving spatial elements, which we coin as spatial robots, can indeed create unique life-sized affordances that encourage or resist human activities, we also encountered many unforeseen design challenges originated from how ordinary users and experts perceived spatial robots. This discussion thus could inform similar design studies in the areas of human-building architecture (HBI) or responsive and interactive architecture.
- Henri Achten. 2013. Buildings with an Attitude: Personality traits for the design of interactive architecture. Computation and Performance – Proceedings of the 31st eCAADe Conference 1, February (2013), 477–485.
- Introduction to Human-Building Interaction (HBI): Interfacing HCI with Architecture and Urban Design. ACM Transactions on Computer-Human Interaction 26, 2, Article 6 (2019), 10Â pages. https://doi.org/10.1145/3309714
- A Pattern Language: Towns, Buildings, Construction. Oxford University Press, Berkeley, CA, USA.
- Cameline Bolbroe. 2016. Mapping the Intangible: On Adaptivity and Relational Prototyping. In Architectural Design BT - Architecture and Interaction: Human Computer Interaction in Space and Place, Nicholas S Dalton, Holger Schnädelbach, Mikael Wiberg, and Tasos Varoudis (Eds.). Springer International Publishing, Cham, Switzerland, 205–229. https://doi.org/10.1007/978-3-319-30028-3_10
- Charles Eastman. 1971. Adaptive - Conditional Architecture. In Proceedings of the Design Research Society’s Conference Manchester 1971. Institute of Physical Planning, Carnegie-Mellon University, London, UK, 51–57.
- Martina Yvonne Feilzer. 2010. Doing Mixed Methods Research Pragmatically: Implications for the Rediscovery of Pragmatism as a Research Paradigm. Journal of Mixed Methods Research 4, 1 (2010), 6–16. https://doi.org/10.1177/1558689809349691
- Mark D. Gross and Keith Evan Green. 2012. Architectural Robotics, Inevitably. Interactions 19, 1 (Jan. 2012), 28–33. https://doi.org/10.1145/2065327.2065335
- Design Patterns for Sociality in Human-Robot Interaction. In Proceedings of the 3rd ACM/IEEE International Conference on Human Robot Interaction (Amsterdam, The Netherlands) (HRI ’08). ACM, New York, NY, USA, 97–104. https://doi.org/10.1145/1349822.1349836
- David Kirsh. 2019. Do Architects and Designers Think about Interactivity Differently? ACM Transactions on Computer-Human Interaction 26, 2, Article 7 (2019), 43Â pages. https://doi.org/10.1145/3301425
- Henri Lefebvre. 1992. The Production of Space. John Wiley and Sons, London, UK.
- Temporal Constraints in Human-Building Interaction. ACM Transactions on Computer-Human Interaction 26, 2, Article 8 (2019), 29Â pages. https://doi.org/10.1145/3301424
- Mark Meagher. 2015. Designing for change: The poetic potential of responsive architecture. Frontiers of Architectural Research 4, 2 (2015), 159–165. https://doi.org/10.1016/j.foar.2015.03.002
- Maurice Merleau-Ponty. 1962. Phenomenology of Perception (1st ed.). Taylor & Francis, London, UK. https://doi.org/10.4324/9780203981139
- How to Explore the Architectural Qualities of Interactive Architecture: Virtual or Physical or Both?. In Anthropologic: Architecture and Fabrication in the Cognitive Age - Proceedings of the 38th eCAADe Conference, Vol. 2. eCAADe, Berlin, Germany, 219–231.
- Exploring an Architectural Framework for Human-Building Interaction via a Semi-Immersive Cross-Reality Methodology. In Proceedings of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (Boulder, CO, USA, March 8–11, 2021) (HRI ’21). ACM, New York, NY, USA, 10 pages. https://doi.org/10.1145/3434073.3444643
- Kas Oosterhuis. 2012. Simply complex, toward a new kind of building. Frontiers of Architectural Research 1, 4 (2012), 411–420. https://doi.org/10.1016/j.foar.2012.08.003
- Gordon Pask. 1969. The Architectural Relevance of Cybernetics. Architectural Design September, 7 (1969), 494–500. Issue 6.
- Kirsten Kaya Roessler. 2012. Healthy Architecture! Can environments evoke emotional responses? Global journal of health science 4, 4 (2012), 83–89. https://doi.org/10.5539/gjhs.v4n4p83
- Focal and ambient processing of built environments: Intellectual and atmospheric experiences of architecture. Frontiers in Psychology 8, MAR (mar 2017), 16. https://doi.org/10.3389/fpsyg.2017.00326
- Holger Schnädelbach. 2016. Adaptive Architecture. Interactions 23, 2 (2016), 62–65. https://doi.org/10.1145/2875452
- Koen Steemers. 2020. Architecture for Well-being and Health. Daylight. Retrieved September 13, 2020 from http://thedaylightsite.com/architecture-for-well-being-and-health/
- Mikael Wiberg. 2020. Interaction and Architecture is Dead.: Long Live Architectural Interactivity! Interactions 27, 2 (2020), 72–75. https://doi.org/10.1145/3378567
- William Zuk and Roger H Clark. 1970. Kinetic Architecture. Van Nostrand Reinhold, New York, NY, USA.
Paper Prompts
Sign up for free to create and run prompts on this paper using GPT-5.
Top Community Prompts
Collections
Sign up for free to add this paper to one or more collections.