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Extreme Q-Learning: MaxEnt RL without Entropy

Published 5 Jan 2023 in cs.LG, cs.AI, and cs.RO | (2301.02328v2)

Abstract: Modern Deep Reinforcement Learning (RL) algorithms require estimates of the maximal Q-value, which are difficult to compute in continuous domains with an infinite number of possible actions. In this work, we introduce a new update rule for online and offline RL which directly models the maximal value using Extreme Value Theory (EVT), drawing inspiration from economics. By doing so, we avoid computing Q-values using out-of-distribution actions which is often a substantial source of error. Our key insight is to introduce an objective that directly estimates the optimal soft-value functions (LogSumExp) in the maximum entropy RL setting without needing to sample from a policy. Using EVT, we derive our \emph{Extreme Q-Learning} framework and consequently online and, for the first time, offline MaxEnt Q-learning algorithms, that do not explicitly require access to a policy or its entropy. Our method obtains consistently strong performance in the D4RL benchmark, outperforming prior works by \emph{10+ points} on the challenging Franka Kitchen tasks while offering moderate improvements over SAC and TD3 on online DM Control tasks. Visualizations and code can be found on our website at https://div99.github.io/XQL/.

Citations (55)

Summary

  • The paper introduces Extreme Q-Learning, a novel method that applies the Gumbel Error Model to directly estimate optimal soft-value functions in continuous action spaces.
  • It replaces traditional policy networks by using the Gumbel Max-trick to transform max operations into softmax, thereby reducing sampling and extrapolation errors.
  • Empirical results on D4RL and DM Control benchmarks demonstrate that Extreme Q-Learning outperforms state-of-the-art methods by over 10 points in complex task scenarios.

An In-Depth Analysis of "Extreme Q-Learning: MaxEnt RL without Entropy"

The paper "Extreme Q-Learning: MaxEnt RL without Entropy" introduces an innovative approach to deep reinforcement learning (RL) called Extreme Q-Learning (X QL). This method aims to address the computational challenges associated with estimating the maximal Q-values in continuous domains where actions are potentially infinite. The authors propose leveraging Extreme Value Theory (EVT) to model these maximal values, inspired by techniques prevalent in economics. This novel approach circumvents the errors commonly introduced by sampling from out-of-distribution actions.

Key Contributions and Methodology

Extreme Q-Learning presents several theoretical and practical advancements in Reinforcement Learning. The core idea is to directly estimate optimal soft-value functions (LogSumExp) in the maximum entropy RL setting without the need to sample from a policy. This is facilitated by EVT, specifically employing the Gumbel distribution, to model errors in Q-functions. By assuming Gumbel-distributed errors, the framework enables the derivation of both online and, for the first time, offline MaxEnt Q-learning algorithms without explicit policy or entropy computation.

The authors introduce the Gumbel Error Model (GEM) for MDPs, wherein functional approximation errors propagate in a manner consistent with Gumbel-distributed noise. Through empirical analysis, they demonstrate that modern deep RL systems, including SAC and TD3, conform more closely to a Gumbel error distribution rather than the Gaussian assumption typically held. The Gumbel Max-trick, historically used in economic models of discrete choice theory, is also applied here to transform max operations into softmax, a critical step that underpins the methodology.

Empirical Results

The paper reports robust numerical results, consistently outperforming or matching state-of-the-art methods on diverse benchmarks like D4RL's Franka Kitchen tasks and DM Control tasks. On the D4RL benchmark, X QL outperforms previous works by over 10 points in complex task scenarios and offers moderate improvements over SAC and TD3 in online learning scenarios. The results highlight the efficacy of this approach in both online and offline settings, in part due to its ability to eschew policy networks during the training phase, which often introduce extrapolation errors in offline RL.

Theoretical Implications

The theoretical foundations laid by the authors offer a new perspective on linking reinforcement learning with econometrics via EVT. This connection is not just novel but provides a more refined toolset for understanding how errors propagate through the Bellman equations in RL algorithms. The work also connects soft Q-learning with conservative Q-learning, demonstrating how these formulations can be integrated and made theoretically equivalent through the lens of extreme value modeling.

Future Directions and Implications

The implications of this research are broad and multifaceted. By providing a more accurate method for estimating maximal Q-values, Extreme Q-Learning could see significant adoption across domains where precise decision-making under uncertainty is paramount. Future research may explore further refinements in error distribution assumptions or extend this framework to additional aspects of RL such as model-based approaches.

The introduction of Extreme Q-Learning opens the door to new application areas and theoretical explorations in AI and RL, emphasizing the importance of integrating domain-specific theories, like those from econometrics, into traditional machine learning paradigms. Future work may build on these ideas, optimizing the practical application of EVT in reinforcement learning or developing hybrid models that combine aspects of different RL paradigms to further boost performance.

Overall, this paper sets a solid foundation for rethinking how RL problems can be approached, particularly in continuous spaces where traditional methods struggle, thus paving the way for more efficient and effective learning algorithms.

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