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Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemble

Published 4 Oct 2021 in cs.LG and cs.AI | (2110.01548v2)

Abstract: Offline reinforcement learning (offline RL), which aims to find an optimal policy from a previously collected static dataset, bears algorithmic difficulties due to function approximation errors from out-of-distribution (OOD) data points. To this end, offline RL algorithms adopt either a constraint or a penalty term that explicitly guides the policy to stay close to the given dataset. However, prior methods typically require accurate estimation of the behavior policy or sampling from OOD data points, which themselves can be a non-trivial problem. Moreover, these methods under-utilize the generalization ability of deep neural networks and often fall into suboptimal solutions too close to the given dataset. In this work, we propose an uncertainty-based offline RL method that takes into account the confidence of the Q-value prediction and does not require any estimation or sampling of the data distribution. We show that the clipped Q-learning, a technique widely used in online RL, can be leveraged to successfully penalize OOD data points with high prediction uncertainties. Surprisingly, we find that it is possible to substantially outperform existing offline RL methods on various tasks by simply increasing the number of Q-networks along with the clipped Q-learning. Based on this observation, we propose an ensemble-diversified actor-critic algorithm that reduces the number of required ensemble networks down to a tenth compared to the naive ensemble while achieving state-of-the-art performance on most of the D4RL benchmarks considered.

Citations (227)

Summary

  • The paper introduces uncertainty penalization via ensemble Q-networks to reduce Q-value overestimation on out-of-distribution actions.
  • It employs clipped Q-learning with gradient diversification to maintain high performance while reducing the required number of networks.
  • Empirical results on D4RL benchmarks show EDAC outperforms conventional methods, especially in scenarios with suboptimal behavior policies.

An In-Depth Analysis of Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemble

The paper "Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemble" presents a significant contribution to the sphere of offline reinforcement learning (RL) by addressing the prevalent issue of overestimation in Q-value predictions for out-of-distribution (OOD) data points. This issue stems from function approximation errors that are exacerbated when applying offline RL, wherein interactions with the environment are absent. Through an innovative application of the clipped Q-learning technique, traditionally used in online RL, the authors propose a method to overcome the limitations posed by pre-existing approaches that either rely heavily on accurate behavior policy estimation or undesired bias toward suboptimal solutions close to the dataset.

Key Contributions

The paper's primary innovation is the novel application of uncertainty-based penalization via ensemble Q-networks. The authors demonstrate that by increasing the number of Q-networks, the clipped Q-learning technique can significantly penalize OOD actions with high uncertainty, achieving competitive results with a simpler method. This is particularly noteworthy given that previous methods, such as Conservative Q-Learning (CQL), necessitate action sampling and explicit regularizations which may not harness fully the generalization potential of deep neural networks.

Moreover, the work introduces the Ensemble-Diversified Actor-Critic (EDAC), which retains the state-of-the-art performance of the ensemble method while drastically reducing the computational burden and the number of required ensemble networks. This is achieved through a gradient diversification technique that increases the minimum eigenvalue of the gradient covariance, thereby maximizing the diversity of gradient directions among Q-networks.

Empirical Evaluation

Across a suite of tasks from the popular D4RL benchmarks, the proposed techniques—SAC-NN and EDAC—consistently outperform conventional methods, including the robust CQL, in most cases. Notably, on datasets derived from suboptimal behavior policies, EDAC demonstrates significant superiority, showcasing its capability to generalize and exploit beneficial actions lying outside the immediate dataset.

The experiments reveal that while SAC-NN requires a larger number of networks (occasionally up to 500) for stable performance, EDAC successfully reduces this number to approximately a tenth by introducing ensemble diversity. This reduction has implications for computational efficiency, demonstrated by EDAC’s competitive runtime and memory usage compared to CQL, which is critical for real-world applications.

Theoretical Implications and Future Directions

The introduction of EDAC enriches the understanding of uncertainty management in offline RL, emphasizing the potential of using epistemic uncertainty as a driving force for policy improvement. By leveraging uncertainty measures from a multi-faceted Q-ensemble to form a lower-confidence bound, the method ensures conservative evaluation of novel state-action pairs without necessitating restrictive constraints.

The theoretical insights provided in the paper regarding the relationship between clipped Q-values and confidence bounds motivate future research avenues, such as exploring alternative ensemble-based uncertainty quantification methods and extending the ensemble diversification approach to different function classes within RL.

Future research could investigate the integration of these techniques with model-based RL frameworks, potentially leading to hybrid methods capitalizing on model predictions' uncertainty. Additionally, there is scope for exploring dynamic adaptation of ensemble size and diversification strength based on real-time computational budget and task complexity, potentially providing a more robust framework adaptable to various offline RL scenarios.

In conclusion, this paper makes a substantial advancement in offline RL by addressing approximation errors and offering a scalable solution for real-world applications, affirming the efficacy and potential of uncertainty-based approaches in reinforcement learning.

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