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State of the Art on Neural Rendering

Published 8 Apr 2020 in cs.CV and cs.GR | (2004.03805v1)

Abstract: Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. However, the automatic generation of shape, materials, lighting, and other aspects of scenes remains a challenging problem that, if solved, would make photo-realistic computer graphics more widely accessible. Concurrently, progress in computer vision and machine learning have given rise to a new approach to image synthesis and editing, namely deep generative models. Neural rendering is a new and rapidly emerging field that combines generative machine learning techniques with physical knowledge from computer graphics, e.g., by the integration of differentiable rendering into network training. With a plethora of applications in computer graphics and vision, neural rendering is poised to become a new area in the graphics community, yet no survey of this emerging field exists. This state-of-the-art report summarizes the recent trends and applications of neural rendering. We focus on approaches that combine classic computer graphics techniques with deep generative models to obtain controllable and photo-realistic outputs. Starting with an overview of the underlying computer graphics and machine learning concepts, we discuss critical aspects of neural rendering approaches. This state-of-the-art report is focused on the many important use cases for the described algorithms such as novel view synthesis, semantic photo manipulation, facial and body reenactment, relighting, free-viewpoint video, and the creation of photo-realistic avatars for virtual and augmented reality telepresence. Finally, we conclude with a discussion of the social implications of such technology and investigate open research problems.

Citations (437)

Summary

  • The paper introduces cutting-edge neural rendering methods using deep generative models and differentiable rendering to achieve high-fidelity image synthesis.
  • It demonstrates how integrating physics-based light transport into neural networks enhances scene manipulation and novel view synthesis.
  • The study explores applications in video editing and free viewpoint video while addressing ethical concerns over synthetic media misuse.

Overview of Neural Rendering

Neural rendering is an emerging field that combines deep generative models with physics-based computer graphics techniques to create controllable photo-realistic images and videos. It represents the intersection of computer graphics and machine learning, addressing the challenge of automatically synthesizing digital content with high fidelity from minimal inputs. This approach has the potential to revolutionize various applications across computer graphics and vision domains.

Core Components and Techniques

Differentiable Rendering

Differentiable rendering is a critical component of neural rendering, where physical principles of light transport are incorporated into neural networks. This integration allows learning-based models to manipulate 3D scenes, materials, lighting conditions, and other scene parameters directly. By embedding these principles into network architectures, differentiable rendering improves generalization by enforcing physical constraints, freeing network capacity for learning complex mappings.

Deep Generative Models

Generative adversarial networks (GANs), variational autoencoders (VAEs), and their conditional variants play a significant role in neural rendering. These models are adept at creating high-resolution synthetic imagery by learning the distribution of real-world photos. The focus on conditional generative models provides explicit control over image synthesis, essential in many computer graphics applications.

Neural Scene Representation

Neural rendering benefits from neural scene representations—learned feature-based representations of scene properties that can encode geometry and appearance. These representations use deep learning to infer 3D structure from sparse observations, enabling tasks such as novel view synthesis and relighting. Implicit-function based approaches further enhance representation efficiency, providing smooth, high-resolution parameterizations for complex scenes.

Applications

Novel View Synthesis

Neural rendering allows synthesizing new views from a few input images, addressing limitations inherent in classical image-based rendering due to sparse observations. Techniques like DeepVoxels use voxel grids and projective geometry operators to reason about occlusions and integrate multi-view features, rendering realistic scenarios including view-dependent effects.

Image and Video Editing

Applications in semantic photo synthesis leverage neural networks to translate semantic layouts into photo-realistic images. Deep learning provides tools for image editing, facilitating operations like face reenactment or body pose manipulation by understanding scene semantics. Text-based editing of videos exemplifies the ability to synthesize realistic expressions and speech by manipulating images at a high level.

Free Viewpoint Video

Neural rendering extends free viewpoint video capabilities by integrating real-time neural re-rendering to enhance the output of classical volumetric capture systems. Approaches like LookinGood and Neural Volumes enable photorealistic synthesis of dynamic scenes, increasing the accessibility and quality of personal avatar creation.

Social Implications

The democratization of neural rendering technology poses risks for misuse, particularly in synthetic media creation that can lead to misinformation. Proactive efforts in digital forensics and media integrity, alongside responsible disclosure, are essential to balance the creative potential of neural rendering against its misuse.

Conclusion

Neural rendering is transforming digital content creation, democratizing access to sophisticated synthetics through deep generative techniques. This field promises many exciting applications across graphics and vision, offering both challenges and opportunities for ongoing research and development. Future progress will undoubtedly require addressing scalability, generalization, and ethical use of these powerful techniques.

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