Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
102 tokens/sec
GPT-4o
59 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
50 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Deferred Neural Rendering: Image Synthesis using Neural Textures (1904.12356v1)

Published 28 Apr 2019 in cs.CV and cs.GR

Abstract: The modern computer graphics pipeline can synthesize images at remarkable visual quality; however, it requires well-defined, high-quality 3D content as input. In this work, we explore the use of imperfect 3D content, for instance, obtained from photo-metric reconstructions with noisy and incomplete surface geometry, while still aiming to produce photo-realistic (re-)renderings. To address this challenging problem, we introduce Deferred Neural Rendering, a new paradigm for image synthesis that combines the traditional graphics pipeline with learnable components. Specifically, we propose Neural Textures, which are learned feature maps that are trained as part of the scene capture process. Similar to traditional textures, neural textures are stored as maps on top of 3D mesh proxies; however, the high-dimensional feature maps contain significantly more information, which can be interpreted by our new deferred neural rendering pipeline. Both neural textures and deferred neural renderer are trained end-to-end, enabling us to synthesize photo-realistic images even when the original 3D content was imperfect. In contrast to traditional, black-box 2D generative neural networks, our 3D representation gives us explicit control over the generated output, and allows for a wide range of application domains. For instance, we can synthesize temporally-consistent video re-renderings of recorded 3D scenes as our representation is inherently embedded in 3D space. This way, neural textures can be utilized to coherently re-render or manipulate existing video content in both static and dynamic environments at real-time rates. We show the effectiveness of our approach in several experiments on novel view synthesis, scene editing, and facial reenactment, and compare to state-of-the-art approaches that leverage the standard graphics pipeline as well as conventional generative neural networks.

Deferred Neural Rendering: Image Synthesis Using Neural Textures

The paper "Deferred Neural Rendering: Image Synthesis using Neural Textures" by Thies, Zollhöfer, and Nießner addresses the challenge of generating photo-realistic images from imperfect 3D reconstructions by leveraging a novel combination of traditional computer graphics and machine learning techniques. The approach introduces a new paradigm in image synthesis, termed "Deferred Neural Rendering," which integrates neural textures into the rendering pipeline, providing an innovative method to synthesize high-quality images even from flawed 3D content.

The central contribution of the paper is the concept of Neural Textures. These are learned feature maps that provide a richer representation than traditional textures and are stored atop 3D mesh proxies. Unlike conventional methods that require highly detailed and accurate 3D models, neural textures can effectively handle noisy and incomplete data. The deferred neural rendering pipeline interprets these high-dimensional feature maps via a neural network trained end-to-end with the textures, enabling the synthesis of photo-realistic images. This capability is particularly compelling as it gives explicit control over the rendering process, paving the way for applications in temporally consistent video re-rendering, scene editing, and facial reenactment.

Numerical Performance and Comparisons

The paper presents strong empirical evidence of the effectiveness of their approach through extensive experimentation on tasks like novel view synthesis and dynamic scene manipulation. In comparison to approaches such as Pix2Pix, IGNOR, and classical image-based rendering techniques, the authors demonstrate superior image quality in terms of sharpness and temporal coherence. For instance, their method significantly outperforms a baseline image-to-image translation network, achieving sharper and more consistent results across the synthesized views.

Furthermore, a comparison to classical image-based rendering methods, such as those by Debevec et al. and techniques involving advanced view-specific rendering, shows that the proposed approach maintains higher fidelity to ground truth images, with notably lower Mean Squared Error (MSE) metrics. The hierarchical design of the neural textures enhances the rendering capability, with the ability to handle texture magnification and minification more effectively.

Practical and Theoretical Implications

The practical implications of Deferred Neural Rendering are substantial. By reducing dependence on perfect 3D model geometry, this method paves the way for efficient content creation pipelines that can incorporate real-world scenes into virtual environments. This opens potential applications across film, gaming, and virtual reality, where quick iteration and high realism are paramount. Furthermore, the approach's ability to maintain temporal coherence makes it well-suited for video applications, including dynamic scene editing and animation synthesis.

From a theoretical perspective, this work contributes to the ongoing dialogue on integrating learning-based methods with conventional graphics techniques. It challenges the assumption that high-quality rendering strictly requires high-quality input geometry by showing that learnable components can significantly alleviate imperfections. This integration highlights a pathway for further exploration into hybrid approaches that blend the deterministic properties of graphics with the adaptability of neural networks.

Future Directions

The research suggests several avenues for future exploration. A key area of interest is the generalization of neural textures and renderers across multiple objects and scenes, which could broaden the applicability of this approach without requiring incurring training for each specific scenario. Additionally, further developments could explore disentangled representations for lighting and material properties, enabling dynamic relighting and more complex scene interactions. The authors also hint at the possibility of deploying similar neural rendering paradigms for other components of the graphics pipeline, further enhancing the integration of machine learning with traditional rendering techniques.

In conclusion, the paper presents a comprehensive paper of a novel rendering framework that effectively combines machine learning's strengths with traditional graphics, demonstrating marked improvements in rendering quality from imperfect data. The innovations within Deferred Neural Rendering offer promising contributions to both academic inquiry and practical industry applications, paving the way for more robust and flexible image synthesis techniques in computer graphics.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (3)
  1. Justus Thies (62 papers)
  2. Michael Zollhöfer (51 papers)
  3. Matthias Nießner (177 papers)
Citations (644)
X Twitter Logo Streamline Icon: https://streamlinehq.com